I'm confused too, its better to use recursive code than copying and pasting the same lines over and over again.
I think your saying reduce the number of actions which would be correct.
What I would suggest because this is a ladder mod or whatever this type of mod is called would be to use alot of maps(like SCExpanded(I don't remember what thats called either(one more pair of parenthasese to complete the inception of parenthasese)) does)
I'm confused about what your confused about.are you asking how to use banks or how to get the experience value of a unit?
I've never used a bank before but if your asking about the experience part there should be a trigger called "get unit property".
I'm pretty sure you have to create a "camera" and have that in the position you want.
Sorry but thats all I know about this and I may even be wrong but from what I know its correct.
I being a big SC2 fan can tell you its more about skill. the "Terran > Zerg > Protoss > Terran" chart comes in because at lower levels its easier for terran to beat zerg and zerg to beat toss and toss to beat terran but once you get into a high enough league were terrans spit storms or scan snipe observer and send in cloaked ghosts to emp then protoss will have to fight equally hard. or when zerg learns to split against widow mines then terran will have to split himself as the banelings role in.
sorry for the long-ish post but I really get frusterated by QQ posts but the only way to balance the game at all levels would to have only one race.
so as a summery, until high levels it seems like this is true but later on it evens out.
for the condition part you could store the number of zerglings in the region using a variable(increment it by one when a zergling is created).
for the spawn part you could either use a lot of switch cases with a random number as input and set a point variable to that before you spawn the lings or
name all the spawn points like
"spawn1"
"spawn2"
"spawn3"
and so forth
then call something like spawn zergling at pointname("spawn"+random())
Well I'm not at my computer now but until then heres a link to the wiki
http://www.sc2mapster.com/wiki/galaxy/main-page/
when I get back to my computer I'll try to help you unless some one does before me
I also believe this belongs in the Miscellaneous development section
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the only thing I can think of that would cause this is a death loop.
wait you had a trigger lets just call it T1 and another called lets say T2 and T1 called T2 and T2 called T1... well thats a deathloop right there.
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@samuelchou the video did say starter edition players are only able to play terran for now, but I don't think this will affect the arcade at all.
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I think its a good idea, I still wish starcraft had LAN though.
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would this help? http://www.sc2mapster.com/wiki/galaxy/triggers/presets/ability-charge-type/
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@Mille25
oh, that makes sense thanks for the info!
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@Mille25
I'm confused too, its better to use recursive code than copying and pasting the same lines over and over again. I think your saying reduce the number of actions which would be correct.
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What I would suggest because this is a ladder mod or whatever this type of mod is called would be to use alot of maps(like SCExpanded(I don't remember what thats called either(one more pair of parenthasese to complete the inception of parenthasese)) does)
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I'm confused about what your confused about.are you asking how to use banks or how to get the experience value of a unit? I've never used a bank before but if your asking about the experience part there should be a trigger called "get unit property".
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I'll look at the rest in a little bit but I'm pretty sure a local variable just means the other triggers can't see it.
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I'm pretty sure you have to create a "camera" and have that in the position you want. Sorry but thats all I know about this and I may even be wrong but from what I know its correct.
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as the title implies I need an icon for a storm EMP ability.
edit: I'm going to add a screenshot of the ability when I can, to show what I want but its literally a storm on top of an EMP.
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I being a big SC2 fan can tell you its more about skill. the "Terran > Zerg > Protoss > Terran" chart comes in because at lower levels its easier for terran to beat zerg and zerg to beat toss and toss to beat terran but once you get into a high enough league were terrans spit storms or scan snipe observer and send in cloaked ghosts to emp then protoss will have to fight equally hard. or when zerg learns to split against widow mines then terran will have to split himself as the banelings role in.
sorry for the long-ish post but I really get frusterated by QQ posts but the only way to balance the game at all levels would to have only one race.
so as a summery, until high levels it seems like this is true but later on it evens out.
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the ability should have a feild called something like "stats: range" that should be how far it can launch
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for the condition part you could store the number of zerglings in the region using a variable(increment it by one when a zergling is created). for the spawn part you could either use a lot of switch cases with a random number as input and set a point variable to that before you spawn the lings or name all the spawn points like "spawn1" "spawn2" "spawn3" and so forth then call something like spawn zergling at pointname("spawn"+random())
0
Well I'm not at my computer now but until then heres a link to the wiki http://www.sc2mapster.com/wiki/galaxy/main-page/ when I get back to my computer I'll try to help you unless some one does before me
I also believe this belongs in the Miscellaneous development section