I want a group of marines to be moving down a hallway running backwards, if they can, and shooting at zerglings chasing them. I also can't seem to get the zergling units to attack once spawned.
You could do that with triggers, too. The problem is, that they don't have a running attack animation. So when they attack, they look like floating. I have done that some time ago for cinematic stuff. Well, I stopped quickly after and began somethin else. Maybe this can help you.
I want a group of marines to be moving down a hallway running backwards, if they can, and shooting at zerglings chasing them. I also can't seem to get the zergling units to attack once spawned.
@Keyeszx: Go
what do you mean with running backwards? dont think it is possible.
the marines should act like the phoenix, take a look at him. don'T know where it is but it is able to fly backwards and fire while moving.
to have the zerglings attack, use issue order
I have used issue order but they just stay there. I wonder if marines even have the animation of running backwards.
Make their weapon allow them to shoot while moving
Make the arc for them to shoot be a value behind them.
Set up a turret some how.
Apply a SOp180.
It should now play their animation of running, but they are facing the opposite direction.
Thats the best process I could think of to do it.
You could do that with triggers, too. The problem is, that they don't have a running attack animation. So when they attack, they look like floating.
I have done that some time ago for cinematic stuff. Well, I stopped quickly after and began somethin else. Maybe this can help you.
are you good with the editor, cus im wondering how to make units which are already on the map to patrol the entire map randomly XD
Different methods:
This would be my aproaches, maybe someone else knows better ways to do that