This method is better then my first for multiple level upgrades. For one upgrade level upgrades add a condition of upgrade level and set the scale to whatever you want.
Event:
Unit created:
Conditions:
unit type == the type you want bigger)
Actions
set unit scale(lCREATED UNIT)(100+(10*upgradecountforplayer(your upgrade)), that again, that again
Event: Unit uses abllity(any unit)(your upgrade ability)
Actions:
pick each unit in group(all units in map, owned by triggering player of type)
if picked unit type == upgraded type:
Set scale the same way as above
What do i need to do to make a selected unit grow slightly larger with every upgrade? is it possible? How should i go about doing it? any pointers?
Trigger!
This method is better then my first for multiple level upgrades. For one upgrade level upgrades add a condition of upgrade level and set the scale to whatever you want.
Event: Unit created:
Conditions: unit type == the type you want bigger)
Actions set unit scale(lCREATED UNIT)(100+(10*upgradecountforplayer(your upgrade)), that again, that again
@grenegg: Go
Ty for the help! ill give it a go.
Also you need this:
Event: Unit uses abllity(any unit)(your upgrade ability)
Actions: pick each unit in group(all units in map, owned by triggering player of type) if picked unit type == upgraded type: Set scale the same way as above
@grenegg: Go
ah makes sense why i need that thank you.
Worked like a charm. Though i need a creative way to store a personal Upgrade level for each unit.
So far its looking like im going to have to create an individual UpgradeLevel Variable for each unit made so they all scale seperately.
Got any other pointers? thx