Hi,
Dont worry ive fixed so gates open and closes as they should, but i have another sort of problem. For example if a canon (prot.) attacks though the door and the "plasma ball" it fires goes though the triggering region.. it opens! This is not how it should be :( What are these counted as? Missles? I want to have a condition that makes these "canon balls" to not be able to open door.
OR!!
(Even better) Be able to LOCK door with a ability on door. But this is way to hard for me, any way anyone could help?
Gate Middle
Events
Unit - Any Unit Enters Gate middle
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Unit - Order MetalGateStraightHorizontal (Unnamed) [56.00, 47.00] to ( Open Gate) (Replace Existing Orders)
Seems to be canons (or what ever their called from prot. [Like terrans brunker]) and spire.. things The zergs that shoots down the ground.. Those 2 (their attacks in the triggered region opens the door!) Very annoying!
Hi,
Dont worry ive fixed so gates open and closes as they should, but i have another sort of problem. For example if a canon (prot.) attacks though the door and the "plasma ball" it fires goes though the triggering region.. it opens! This is not how it should be :( What are these counted as? Missles? I want to have a condition that makes these "canon balls" to not be able to open door.
OR!!
(Even better) Be able to LOCK door with a ability on door. But this is way to hard for me, any way anyone could help?
Gate Middle
Events
Unit - Any Unit Enters Gate middle
Local Variables
Conditions
(Owner of (Triggering unit)) == 1
Actions
Unit - Order MetalGateStraightHorizontal (Unnamed) [56.00, 47.00] to ( Open Gate) (Replace Existing Orders)
@doite: Go
Add a condition of the "Unit Type Classification Check", and make sure it's not a "Missile"
@Gurrgel:
Hmm.. how do i do that?
((Triggering unit) is Cloaked) == Value 2
I mean should the "cloaked" be "missle" and "value 2" be "false" ? And if so how to change to missle?
Sorry man for this, this is really not my area
@Gurrgel:
Seems to be canons (or what ever their called from prot. [Like terrans brunker]) and spire.. things The zergs that shoots down the ground.. Those 2 (their attacks in the triggered region opens the door!) Very annoying!
@doite:
No one? =(
@doite: Go
Sorry, hadn't looked into it too much, try this:
((Unit type of (Triggering unit)) is Missile) != true
@Gurrgel:
It worked! Thanks! Now ill just try with zerg aswell
@doite:
Works perfectly!
@doite: Go
Happy to help, can always add more similar conditions for Hidden units and such to make sure nothing unintended opens the door.
why cant you just say what the "open gate" ability is, when its obvious that this is the ability that this is all about???