I am trying to get an immortal's turret to follow my mouse as seen at Blizzcon 2010 . I have no clue how this guy set this up.
I looked through all the triggers searching for "look" and "face" and there were some like "Make unit look at actor/point/unit" and "Make actor look at actor" but none of these worked. I tried making the unit face the mouse position, but that doesn't work as in my map you will be moving and aiming in different directions all the time.
Does anybody know how to make my immortal's turret look around?
I'm guessing it's with triggers, because I don't think you can get the mouse position with actors.
Have you tried some kind of "issue actor message" with triggers? Actors or not my area of expertise :(
I've looked through the actor messages and none of them look like they would do what I need to do which is to make the turret face a direction no matter which way the body is moving/facing.
He has an invisible unit and a trigger that moves the unit to his mouse cursor.
The immortal is trying to attack the invisible unit, so the turret follows it.
I have an invisible unit (which I made visible for testing to verify that he is moving with my cursor), but I don't know how to get the immortal to follow him. I don't know how to get the immortal to target the invisible unit without attacking it.
the weapon of the immortal has to be able to find the target: range, filters, validators, scan range, visibility
so if I made it be able to find the invisible unit, then how would I make it follow it? attack or would the look triggers then work?
EDIT: So I just made a plain old zealot follow my mouse and have the immortal attack it. However, this does not solve my problem. I need him to be able to move in any direction ( I am currently using a 8-way WASD movement system) and aim in any other direction at any given time (like in the video at the top). Has anyone recreated that demo map from blizzcon?
If you make the weapon able to shoot while moving, it doesn't work?
You can do that? I loved the simplicity of the world editor and do not know a thing about changing weapons in SC2. How would I go about making the weapon able to shoot while moving?
There is a bit of a tutorial covering how to make a "siege mode siege tank swivel its turret to the facing angle of the players camera". You would use the same logic to have the immortal turret turn to face the position of the mouse from the unit.
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thanks for all the help guys. right now I am unable to test this as I am not at my own computer. I will figure out a working system for my map as soon as I get home.
Make sure, you have all your view options enabled or check some other weapons for reference, which can shoot while moving; like Void Ray, Phoenix or Diamondback weapons.
Make sure, you have all your view options enabled or check some other weapons for reference, which can shoot while moving; like Void Ray, Phoenix or Diamondback weapons.
I figured it out. I didn't have show default values checked. I had this terrible virus and had to reformat and I just reinstalled SC2 2 days ago. Thanks so much for the help.
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I am trying to get an immortal's turret to follow my mouse as seen at Blizzcon 2010 . I have no clue how this guy set this up.
I looked through all the triggers searching for "look" and "face" and there were some like "Make unit look at actor/point/unit" and "Make actor look at actor" but none of these worked. I tried making the unit face the mouse position, but that doesn't work as in my map you will be moving and aiming in different directions all the time.
Does anybody know how to make my immortal's turret look around?
@PHSexperience: Go
I'm guessing it's with triggers, because I don't think you can get the mouse position with actors.
Have you tried some kind of "issue actor message" with triggers? Actors or not my area of expertise :(
He has an invisible unit and a trigger that moves the unit to his mouse cursor.
The immortal is trying to attack the invisible unit, so the turret follows it.
I've looked through the actor messages and none of them look like they would do what I need to do which is to make the turret face a direction no matter which way the body is moving/facing.
I have an invisible unit (which I made visible for testing to verify that he is moving with my cursor), but I don't know how to get the immortal to follow him. I don't know how to get the immortal to target the invisible unit without attacking it.
None of the triggers that involve making a unit or actor 'look' at something are not working.
the weapon of the immortal has to be able to find the target: range, filters, validators, scan range, visibility
so if I made it be able to find the invisible unit, then how would I make it follow it? attack or would the look triggers then work?
EDIT: So I just made a plain old zealot follow my mouse and have the immortal attack it. However, this does not solve my problem. I need him to be able to move in any direction ( I am currently using a 8-way WASD movement system) and aim in any other direction at any given time (like in the video at the top). Has anyone recreated that demo map from blizzcon?
If you make the weapon able to shoot while moving, it doesn't work?
You can do that? I loved the simplicity of the world editor and do not know a thing about changing weapons in SC2. How would I go about making the weapon able to shoot while moving?
Weapon - Allowed Movement select Moving
Weapon - Options make sure that Only Fire At Attack Target and Only Fire While Attacking are unchecked.
@PHSexperience: Go
There is a bit of a tutorial covering how to make a "siege mode siege tank swivel its turret to the facing angle of the players camera". You would use the same logic to have the immortal turret turn to face the position of the mouse from the unit.
You should create weapon with damage effect that can attack invisible unit controlled by you through triggers.
thanks for all the help guys. right now I am unable to test this as I am not at my own computer. I will figure out a working system for my map as soon as I get home.
Where is this? I looked everywhere under the weapon and the immortal.
Make sure, you have all your view options enabled or check some other weapons for reference, which can shoot while moving; like Void Ray, Phoenix or Diamondback weapons.
I figured it out. I didn't have show default values checked. I had this terrible virus and had to reformat and I just reinstalled SC2 2 days ago. Thanks so much for the help.