I dno't anything in your post than mentions a camera thre, but i can tell your going to have issue with the swap from 1 to 2 because there is no wait funtion.
As hobbidude said, you need a wait trigger between each camera change or else it's going to fidget, bug, or crash. This wait should be as long as it takes (or longer) for the camera to be fully applied.
Rollback Post to RevisionRollBack
I am largely inactive, but I am still around. Feel free to poke me if you need some help, just be warned that I only really come back if I need help and/or if I'm posting a new map/library.
I was trying to do some cinematic at beginning and setup three camera views, but the camera2 can't transition to camera3. How can I fix this problem?
Trigger1.Cinematic 01
Events
-Game - Map initialization
Actions
Visibility - Create a visibility revealer for player 1 within (Entire map)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
Camera - Apply Camera 001 for player 1 over 3.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
Camera - Apply Camera 002 for player 1 over 10.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
Camera - Follow for player 1 (Unit group(Medivac [7.80, 130.84])) with the camera and Clear Current Target
Unit - Order Untitled Variable 001 to ( Move targeting JB walk here) (Replace Existing Orders)
Trigger2.Enter Rigion01
Events
Unit - Any Unit Enters Region 001
Conditions
(Triggering unit) == Jason Bourne [9.83, 134.67]
Actions
Camera - Apply Camera 002 for player 1 over 0.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
General - Wait 5.0 Real Time seconds
Camera - Make the camera look at and follow Medivac [7.80, 130.84] for player 1
Trigger - Turn (Current trigger) Off
Do I need another trigger to fix it??
I dno't anything in your post than mentions a camera thre, but i can tell your going to have issue with the swap from 1 to 2 because there is no wait funtion.
@jamison0136: Go
As hobbidude said, you need a wait trigger between each camera change or else it's going to fidget, bug, or crash. This wait should be as long as it takes (or longer) for the camera to be fully applied.
Thanks guys, gotta try it again!!! =)