Usually any units (Ghost, Marine...etc) will automatically fire the weapon to attack close enemies, I wandering it's possible to not fire the weapon automatically and how to do so.
How can I make a gas pallet to an energy pallet? I don't now where can I find the answer and also how can I change shooting rate like one shoot not auto fire the weapon?
How can I make a object as a trigger to refill a Ghost energy? I'm thinking to use a gas pullet as a energy bar to refill Ghost energy (put it in some where then player can collect them). But how can I make this trigger work?? Can I have an example to follow?? Thanks.
First, I want to know how to make Text/Dialog in cinematic and also in game screen. (Not text message)
Second, If so, can I use the same method to do as a subtitle on Top left of the screen?? Because, I was want to do some story telling on the screen (while playing ) and also have some sub-mission( like check list).
Events
Game - Map initialization
Local Variables
Conditions
Actions
Dialog - Create a label for dialog (Screen image 1 dialog) with the dimensions (100, 50) anchored to Center with an offset of (25, 25) with the text "Now, it's time to work out what hap..." color set to White text writeout set to True with a writeout duration of 3.0
It's I trying to do but it doesn't work.. =( (Need some help)
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@JacktheArcher: Go
Thanks, I attached the map.
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Hi Folks,
I upload my first project name is The Sniper which is 3rd person shooting game. You can download it from battle net search for QUT2012_TheSniper.
Game features 3rd person shooting game. Special abilities - cloaking, snipe, Nuke Level system - Hero can level up and use special abilities
This is my first time to design this game. I hope get some feedback from everyone that I can make this game batter! Hope you are enjoy this game!!
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@hobbidude: Go
Usually any units (Ghost, Marine...etc) will automatically fire the weapon to attack close enemies, I wandering it's possible to not fire the weapon automatically and how to do so.
Thanks for your remind I will try it. =)
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@Rice87: Go
It's possible to make it like Nuke strike?? I means when ghost to take that energy then energy transfer to Nuke strike??
Because Ghost didn't have Nuke strike at the beginning. Just want to know how does it work...Can I have a example? Please
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How can I make a gas pallet to an energy pallet? I don't now where can I find the answer and also how can I change shooting rate like one shoot not auto fire the weapon?
0
How can I make a object as a trigger to refill a Ghost energy? I'm thinking to use a gas pullet as a energy bar to refill Ghost energy (put it in some where then player can collect them). But how can I make this trigger work?? Can I have an example to follow?? Thanks.
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@Projekton: Go
OK!! Now I understand, If Player1 enter to region 1 to trigger If statement, How can I put in there in If statement??
BTW. in Actor section I can't find the Model name "Briefing Unit Select (Red, Small)", So where can I find it to highlight the enemies??
Thanks your advise, gonna try it again!!
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I want to make enemies reveal as locked on traget and I was check the campaign model of maps to try this trigger.
Why my player enter to region1 the enemies wasn't show up as below. How can I fix it, please.
Test reveal
Events
Unit - Any Unit Enters Region 001
Local Variables
Conditions
(Owner of (Triggering unit)) == Player1
((Triggering unit) is Excluded: Missile, Dead, Hidden for player 1) == True
((Current trigger) is on) == True
Actions
Trigger - Turn (Current trigger) Off
General - If (Conditions) then do (Actions) else do (Actions)
If
Then
Unit - Set Marine [75.06, 63.72] info text to "", with highlight tooltip "" and subtip "Enemy "
Actor - Attach "Model" to Center on Marine [75.06, 63.72] (Now I can't find this model "Briefing Unit Select (Red, Small)")
Else
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Thanks guys, gotta try it again!!! =)
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I was trying to do some cinematic at beginning and setup three camera views, but the camera2 can't transition to camera3. How can I fix this problem?
Trigger1.Cinematic 01
Events
-Game - Map initialization
Actions
Visibility - Create a visibility revealer for player 1 within (Entire map)
Cinematics - Turn cinematic mode On for (All players) over Immediate seconds
Camera - Apply Camera 001 for player 1 over 3.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
Camera - Apply Camera 002 for player 1 over 10.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
Camera - Follow for player 1 (Unit group(Medivac [7.80, 130.84])) with the camera and Clear Current Target
Unit - Order Untitled Variable 001 to ( Move targeting JB walk here) (Replace Existing Orders)
Trigger2.Enter Rigion01
Events
Unit - Any Unit Enters Region 001
Conditions
(Triggering unit) == Jason Bourne [9.83, 134.67]
Actions
Camera - Apply Camera 002 for player 1 over 0.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target
General - Wait 5.0 Real Time seconds
Camera - Make the camera look at and follow Medivac [7.80, 130.84] for player 1
Trigger - Turn (Current trigger) Off
Do I need another trigger to fix it??
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First, I want to know how to make Text/Dialog in cinematic and also in game screen. (Not text message)
Second, If so, can I use the same method to do as a subtitle on Top left of the screen?? Because, I was want to do some story telling on the screen (while playing ) and also have some sub-mission( like check list).
Events Game - Map initialization Local Variables Conditions Actions Dialog - Create a label for dialog (Screen image 1 dialog) with the dimensions (100, 50) anchored to Center with an offset of (25, 25) with the text "Now, it's time to work out what hap..." color set to White text writeout set to True with a writeout duration of 3.0
It's I trying to do but it doesn't work.. =( (Need some help)