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    posted a message on TheSniper

    @JacktheArcher: Go

    Thanks, I attached the map.

    Posted in: Map Feedback
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    posted a message on TheSniper

    Hi Folks,

    I upload my first project name is The Sniper which is 3rd person shooting game. You can download it from battle net search for QUT2012_TheSniper.

    Game features 3rd person shooting game. Special abilities - cloaking, snipe, Nuke Level system - Hero can level up and use special abilities

    This is my first time to design this game. I hope get some feedback from everyone that I can make this game batter! Hope you are enjoy this game!!

    Posted in: Map Feedback
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    posted a message on Need Trigger Answers? Ask here!

    @hobbidude: Go

    Usually any units (Ghost, Marine...etc) will automatically fire the weapon to attack close enemies, I wandering it's possible to not fire the weapon automatically and how to do so.

    Thanks for your remind I will try it. =)

    Posted in: Triggers
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    posted a message on Refill energy

    @Rice87: Go

    It's possible to make it like Nuke strike?? I means when ghost to take that energy then energy transfer to Nuke strike??

    Because Ghost didn't have Nuke strike at the beginning. Just want to know how does it work...Can I have a example? Please

    Posted in: Triggers
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    posted a message on Need Trigger Answers? Ask here!

    How can I make a gas pallet to an energy pallet? I don't now where can I find the answer and also how can I change shooting rate like one shoot not auto fire the weapon?

    Posted in: Triggers
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    posted a message on Refill energy

    How can I make a object as a trigger to refill a Ghost energy? I'm thinking to use a gas pullet as a energy bar to refill Ghost energy (put it in some where then player can collect them). But how can I make this trigger work?? Can I have an example to follow?? Thanks.

    Posted in: Triggers
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    posted a message on Help can't highlighted objects

    @Projekton: Go

    OK!! Now I understand, If Player1 enter to region 1 to trigger If statement, How can I put in there in If statement??

    BTW. in Actor section I can't find the Model name "Briefing Unit Select (Red, Small)", So where can I find it to highlight the enemies??

    Thanks your advise, gonna try it again!!

    Posted in: Triggers
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    posted a message on Help can't highlighted objects

    I want to make enemies reveal as locked on traget and I was check the campaign model of maps to try this trigger.

    Why my player enter to region1 the enemies wasn't show up as below. How can I fix it, please.

    Test reveal

    Events

    Unit - Any Unit Enters Region 001

    Local Variables

    Conditions

    (Owner of (Triggering unit)) == Player1

    ((Triggering unit) is Excluded: Missile, Dead, Hidden for player 1) == True

    ((Current trigger) is on) == True

    Actions

    Trigger - Turn (Current trigger) Off

    General - If (Conditions) then do (Actions) else do (Actions)

    If

    Then

    Unit - Set Marine [75.06, 63.72] info text to "", with highlight tooltip "" and subtip "Enemy "

    Actor - Attach "Model" to Center on Marine [75.06, 63.72] (Now I can't find this model "Briefing Unit Select (Red, Small)")

    Else

    Posted in: Triggers
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    posted a message on Help Cinematic issue ingame

    Thanks guys, gotta try it again!!! =)

    Posted in: Triggers
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    posted a message on Help Cinematic issue ingame

    I was trying to do some cinematic at beginning and setup three camera views, but the camera2 can't transition to camera3. How can I fix this problem?

    Trigger1.Cinematic 01

    Events

    -Game - Map initialization

    Actions

    Visibility - Create a visibility revealer for player 1 within (Entire map)

    Cinematics - Turn cinematic mode On for (All players) over Immediate seconds

    Camera - Apply Camera 001 for player 1 over 3.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target

    Camera - Apply Camera 002 for player 1 over 10.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target

    Camera - Follow for player 1 (Unit group(Medivac [7.80, 130.84])) with the camera and Clear Current Target

    Unit - Order Untitled Variable 001 to ( Move targeting JB walk here) (Replace Existing Orders)

    Trigger2.Enter Rigion01

    Events

    Unit - Any Unit Enters Region 001

    Conditions

    (Triggering unit) == Jason Bourne [9.83, 134.67]

    Actions

    Camera - Apply Camera 002 for player 1 over 0.0 seconds with 100.0% initial velocity, 0.0% deceleration, and Include Target

    General - Wait 5.0 Real Time seconds

    Camera - Make the camera look at and follow Medivac [7.80, 130.84] for player 1

    Trigger - Turn (Current trigger) Off

    Do I need another trigger to fix it??

    Posted in: Triggers
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    posted a message on Need some help with Text or Dialog pup on screen

    First, I want to know how to make Text/Dialog in cinematic and also in game screen. (Not text message)

    Second, If so, can I use the same method to do as a subtitle on Top left of the screen?? Because, I was want to do some story telling on the screen (while playing ) and also have some sub-mission( like check list).

    Events Game - Map initialization Local Variables Conditions Actions Dialog - Create a label for dialog (Screen image 1 dialog) with the dimensions (100, 50) anchored to Center with an offset of (25, 25) with the text "Now, it's time to work out what hap..." color set to White text writeout set to True with a writeout duration of 3.0

    It's I trying to do but it doesn't work.. =( (Need some help)

    Posted in: Triggers
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