Ok, let me state what I mean. Say I have made a map, and I want a different map to load after the map has been beaten. Kind of like a campaign that would go from the hyperion into the level, and from that level back into the hyperion. In this situation, there is only two levels, hyperion and actual game level.
Pretty much, I have the idea of doing a tournament style map. As many possible players (12 isn't it?) in a bracket based ladder system. You would have the main map that randomly places players, let's them vote on the map pool, and then sends them all to the corresponding maps playing the randomly selected player. The players would then battle, and get sent back to the "lobby" map and wait for the different players to finish. (would be extremely cool to be able to watch the different players matches if you finished early too)
The only way I can think to do this would be to make a massive map with several maps in it, and just force people to stay within the bounds of the specified maps. Problem is, they'd have to be really tiny maps to fit enough for 12 people to play on. Thus, it'd be amazing to be able to load levels like that.
Any ideas? Pretty basic idea is a bracket tournament map. Kind of like the obs maps, but full tournament.
Also, lastly, is there any way to save variables to the b.net servers, so you can keep stats without letting them be changed? (This would also help with the loading different maps and such.)
I'm interested in this subject as well, since I need much more than 256x256 for a WWII flight simulation (dogfight) map in a futuristic era! I was thinking of being able to land on your carrier and buy parts/restock ammo/get medical attention and fight the baddies boarding your carrier in a FPS/TPS mode by loading another map. Like you said, there's just not enough space on even a 256x256 map.
EDIT: The portrait on these forums is on of the rooms inside of my "Carrier Ship." The Carrier is currently grounded. You can see some mutalisks outside the window in a Window Transparency test (needless to say the test succeed).
I'm working single player campaign and I use system that loads next map when you win map and returns back to "laucher" file if you lose. That laucher file is basicly just buttons that have trigger "load next map" and "set difficulty for next level" and "start" button causes player to win and load selected map. That sytems requires that files are in starcraft2\maps folder.
Anyway that is outside battle.net system so I can't give any better answer.
@Terhonator:
Well, is there a way to check to see if the map exists? If so, then it might be possible to set it up as a local thing then maybe, just to make tournaments a little easier to set up... O-o I don't know...
XD It'd be amazing if you could load a map off of b.net.
That'd be pretty cool to be able to do, and would probably be pretty easy to implement. I'd just have to make a configuration tool or something to modify the map pool. Maybe add special restrictions or something... O-o I don't know XD.
Ok, let me state what I mean. Say I have made a map, and I want a different map to load after the map has been beaten. Kind of like a campaign that would go from the hyperion into the level, and from that level back into the hyperion. In this situation, there is only two levels, hyperion and actual game level.
Pretty much, I have the idea of doing a tournament style map. As many possible players (12 isn't it?) in a bracket based ladder system. You would have the main map that randomly places players, let's them vote on the map pool, and then sends them all to the corresponding maps playing the randomly selected player. The players would then battle, and get sent back to the "lobby" map and wait for the different players to finish. (would be extremely cool to be able to watch the different players matches if you finished early too)
The only way I can think to do this would be to make a massive map with several maps in it, and just force people to stay within the bounds of the specified maps. Problem is, they'd have to be really tiny maps to fit enough for 12 people to play on. Thus, it'd be amazing to be able to load levels like that.
Any ideas? Pretty basic idea is a bracket tournament map. Kind of like the obs maps, but full tournament.
Also, lastly, is there any way to save variables to the b.net servers, so you can keep stats without letting them be changed? (This would also help with the loading different maps and such.)
As far as I know you can load next map BUT it can only be a local file.
Banking system helps to keep track of saved stats. I don't know how banks work on battle.net
So wiser people need to help you =)
@Terhonator: Go
I'm interested in this subject as well, since I need much more than 256x256 for a WWII flight simulation (dogfight) map in a futuristic era! I was thinking of being able to land on your carrier and buy parts/restock ammo/get medical attention and fight the baddies boarding your carrier in a FPS/TPS mode by loading another map. Like you said, there's just not enough space on even a 256x256 map.
EDIT: The portrait on these forums is on of the rooms inside of my "Carrier Ship." The Carrier is currently grounded. You can see some mutalisks outside the window in a Window Transparency test (needless to say the test succeed).
I'm working single player campaign and I use system that loads next map when you win map and returns back to "laucher" file if you lose. That laucher file is basicly just buttons that have trigger "load next map" and "set difficulty for next level" and "start" button causes player to win and load selected map. That sytems requires that files are in starcraft2\maps folder.
Anyway that is outside battle.net system so I can't give any better answer.
@Terhonator: Well, is there a way to check to see if the map exists? If so, then it might be possible to set it up as a local thing then maybe, just to make tournaments a little easier to set up... O-o I don't know... XD It'd be amazing if you could load a map off of b.net.
O_O I wonder if you can use a non-local path.
I found http://www.hiveworkshop.com/forums/starcraft-ii-editor-help-zone-647/cant-load-next-map-cause-cant-log-165512/ while looking on the web showing the Game - Set the next map to "Maps\Level2.SC2Map" trigger. I wonder if you can change the Maps\Level2.SC2Map part into a URL for non-local maps that can be updated... Only thing is I think the bank variables are only stored locally and are textmode based, so they are easy to edit.
That'd be pretty cool to be able to do, and would probably be pretty easy to implement. I'd just have to make a configuration tool or something to modify the map pool. Maybe add special restrictions or something... O-o I don't know XD.
You can only load one map at a time anyways, so you wouldn't be able to have a game going on in each map. Every player has to be on the same map.
Great to be back and part of the community again!