You can run a loop through all units (pick each unit in entire map etc...) and turn the uncommandable state on, then do the same thing and turn it off when your cutscene ends
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hi, is there a trigger to disable the control of a player? like in a cutscene its not good if the player can control his units.
or can i "stop" the game, but not the running triggers?
thx
@PsychoMC: Go
if you add the "cinematic mode" action it will automaticly locks the players control.
You can run a loop through all units (pick each unit in entire map etc...) and turn the uncommandable state on, then do the same thing and turn it off when your cutscene ends