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Hello! I need help making a trigger that kills any unit that collides with a baneling and also kills the baneling. Thanks for your help!
@MrZentors: Go
Put a behavior on the baneling that has a search effect that triggers an effect that orders the baneling to explode.
If you need help with that let me know.
@grenegg: Go
I am a rather inexperienced map maker and I know where to create a behavior, but I have no idea how to make the behavior suit my needs.
Thanks for helping me!
http://www.sc2mapster.com/forums/resources/tutorials/9277-applying-an-aura-to-a-unit-easy-difficulty/ This is fundamentally an aura you need, but has a slight difference. Rather than adding an attack speed buff, you instead want to kill the unit. In addition, I assume you do not want the baneling to kill itself.
Instead of making an effect to add a behaviors (or the attack speed boost behavior itself) you want to instead add the *kill unit* effect.
Hello! I need help making a trigger that kills any unit that collides with a baneling and also kills the baneling. Thanks for your help!
@MrZentors: Go
Put a behavior on the baneling that has a search effect that triggers an effect that orders the baneling to explode.
If you need help with that let me know.
@grenegg: Go
I am a rather inexperienced map maker and I know where to create a behavior, but I have no idea how to make the behavior suit my needs.
Thanks for helping me!
http://www.sc2mapster.com/forums/resources/tutorials/9277-applying-an-aura-to-a-unit-easy-difficulty/ This is fundamentally an aura you need, but has a slight difference. Rather than adding an attack speed buff, you instead want to kill the unit. In addition, I assume you do not want the baneling to kill itself.
Instead of making an effect to add a behaviors (or the attack speed boost behavior itself) you want to instead add the *kill unit* effect.