1 more question to make things easy. For testing i have 16 region. So no problem putting all the regions in to an array/matrix. But in future i gonna have over 256 regions.
Is there a funtion to put all regions in to an array?
Or Can i use the scripts?Similar like this
For loop(){
gv_RegionArray[i] = RegionFromId(i);
}
How to remove bulding blokers in game with trigers?
İf imposible what is the best way to make buidable/unbuildable regions/areas in game which can be changed to oposite during the game?
Still need help
I am starting to think i found the only imposible thing to do in Galaxy Editor : (
thats basically the jist of it
Thanks this looks very promising.
1 more question to make things easy. For testing i have 16 region. So no problem putting all the regions in to an array/matrix. But in future i gonna have over 256 regions. Is there a funtion to put all regions in to an array?
Or Can i use the scripts?Similar like this For loop(){ gv_RegionArray[i] = RegionFromId(i); }
Edit:Yes it is working Thanks again.