I've tried making a convincing and real jump for my hero. The only problem I'm facing is that the hero can't jump over a unit like a zergling.
Even if he's much higher than the zergling, it seems like he can't bypass the pathing.
What i need is a way to make the unit be a flyer for a small time. such, it could jump ''fly'' over units!
If you'r able to solve that jumping problem, i've an other task for you! is there a way to make the jump check the forward enemy to know it's heigh and calculate if it's possible for him to jump over? I don't want my unit to jump over ultralisk nor i want it to jump over cliff.
Hi mapsters!
I've tried making a convincing and real jump for my hero. The only problem I'm facing is that the hero can't jump over a unit like a zergling. Even if he's much higher than the zergling, it seems like he can't bypass the pathing.
What i need is a way to make the unit be a flyer for a small time. such, it could jump ''fly'' over units!
If you'r able to solve that jumping problem, i've an other task for you! is there a way to make the jump check the forward enemy to know it's heigh and calculate if it's possible for him to jump over? I don't want my unit to jump over ultralisk nor i want it to jump over cliff.
Thank you! bigmike
@mnadeau1992: Go
The first part can be done with a buff that disables the units collision flags, or sets it not to check for collisions. (you can do that too.
The second part... well that should be done with triggers. Sure, you COULD do it with data.
Oh this is in the trigger section, well jumping is probably best done with combining. Might be the only thing that I would say that for.
@grenegg: Go
Tanx a lot, I'll do as you said.
If I get trouble, I'll write back.
Mike
Edit: It works alright. Thank you Grenegg. The post may be Closed now.
Theres Edit button near top you can close thread there ;)
@Nerfpl: Go
Thank ya :D