I'm building a small build-order map. One problem I've come across is that when I restart the entire process, the amount of minerals and gas remaining are the same as the last build. For example, say I've mined 500 minerals from a chunk, and I restarted my entire build so that I start with only 1 CC and 6 SCVs; the mineral patch starts at 1000 values instead of the original 1500. I can't find the actions to reset these values.
Hi,
I'm building a small build-order map. One problem I've come across is that when I restart the entire process, the amount of minerals and gas remaining are the same as the last build. For example, say I've mined 500 minerals from a chunk, and I restarted my entire build so that I start with only 1 CC and 6 SCVs; the mineral patch starts at 1000 values instead of the original 1500. I can't find the actions to reset these values.
Help? Thx
@Skyhr: Go
I can reset the amount back to 1500, this is fine. But the problem is when the mineral patch is actually mined out, I don't know how to replace it.
BO maps like these save the beginning info like unit position/points to arrays so they can be removed and created over and over.