I would like to have an action definition that resets rock towards and debris that have already been destroyed.
I can pick and set unit properties, but I don't see an option for this one though.
In the beginning of the map, the user chooses the race - T, Z, or P (this can later be changed). The problem is I don't know how to change the UI frame on the bottom to match the race. It seems to be chosen randomly. Any way to change this mid-game / beginning of map initizliation?
I am building a small build-order tester and I'd like the player to choose the map at the start. Is there a way to copy and paste all the terrains from multiple maps and put them on a single map? And then set the camera boundary to that single map, unless later changed?
That is, I'd like the final map to contain 6 maps where the user can choose from, and once chosen, the camera and boundaries must be set up so that it's just like playing on that single map.
I'm building a small build-order map. One problem I've come across is that when I restart the entire process, the amount of minerals and gas remaining are the same as the last build. For example, say I've mined 500 minerals from a chunk, and I restarted my entire build so that I start with only 1 CC and 6 SCVs; the mineral patch starts at 1000 values instead of the original 1500. I can't find the actions to reset these values.
Is there a safe way to move the timer window to the existing in-game timer window? Or even replace it?
The "move timer window" is a dangerous fix because it relies on pixels, and different people will have different resolutions, and if you play on windowed mode, that will also influence the position of the timer window.
I am building a basic build-order tester for HOTS. I've managed to get along fine, but I've a few issues:
1) [edit: SOLVED]
2) [edit: SOLVED]
3) Ideally, I want to make 1 single file for multiple maps - and the player would choose the map. Is there a way to "copy and paste" the terrains of the maps into a single file? An easy solution perhaps?
4) Also, is there a way of getting a list of structures, spending (army, tech, econ), units, upgrades, at specified times?
Thanks, long list but any help would be appreciated :)
0
Hi,
I would like to have an action definition that resets rock towards and debris that have already been destroyed. I can pick and set unit properties, but I don't see an option for this one though.
Any help? Thanks
0
@Skyhr: Go
I can reset the amount back to 1500, this is fine. But the problem is when the mineral patch is actually mined out, I don't know how to replace it.
0
Hi,
In the beginning of the map, the user chooses the race - T, Z, or P (this can later be changed). The problem is I don't know how to change the UI frame on the bottom to match the race. It seems to be chosen randomly. Any way to change this mid-game / beginning of map initizliation?
Thanks
0
Hi,
I am building a small build-order tester and I'd like the player to choose the map at the start. Is there a way to copy and paste all the terrains from multiple maps and put them on a single map? And then set the camera boundary to that single map, unless later changed?
That is, I'd like the final map to contain 6 maps where the user can choose from, and once chosen, the camera and boundaries must be set up so that it's just like playing on that single map.
Thanks
0
Hi,
I'm building a small build-order map. One problem I've come across is that when I restart the entire process, the amount of minerals and gas remaining are the same as the last build. For example, say I've mined 500 minerals from a chunk, and I restarted my entire build so that I start with only 1 CC and 6 SCVs; the mineral patch starts at 1000 values instead of the original 1500. I can't find the actions to reset these values.
Help? Thx
0
Question:
Is there a safe way to move the timer window to the existing in-game timer window? Or even replace it?
The "move timer window" is a dangerous fix because it relies on pixels, and different people will have different resolutions, and if you play on windowed mode, that will also influence the position of the timer window.
0
Hi,
I am building a basic build-order tester for HOTS. I've managed to get along fine, but I've a few issues:
1) [edit: SOLVED]
2) [edit: SOLVED]
3) Ideally, I want to make 1 single file for multiple maps - and the player would choose the map. Is there a way to "copy and paste" the terrains of the maps into a single file? An easy solution perhaps?
4) Also, is there a way of getting a list of structures, spending (army, tech, econ), units, upgrades, at specified times?
Thanks, long list but any help would be appreciated :)