libSwaC_gt_ZS_KerriganLifeTooLow_Func is going bananas and the event is firing the whole time. Now here is the main problem, i don't even know what it is or where it came from.
Overloadrally_Func has the same problem, i dont even know where it come from.
How can i remove this, how do i look up where it comes from?
the prefix "lib" says that it is a library. In your triggers module, go into "view" and make sure to check "libraries" this will make a list of all libraries open up. "SwaC" i believe is "swarm campaign" so that is a good place to start looking. *looks into it* Using the kickass "find" command (control+f) I then type "kerriganlife" and check the boxes at the bottom to search through "document libraries" and other libraries.
I just found that but now I'm even more confused :) I have never added Kerrigan to the map. It runs when "Unit - ZS_Kerrigan Life changes". But it never runs because the conditions are never met.
How to fix? I can't find any way to turn the trigger off and i can't figure out what unit refers to "ZS_Kerrigan"
I made a debug trigger
debug text
Events
Unit - ZS_Kerrigan Life changes
Local Variables
Conditions
Actions
Camera - Pan the camera for player 1 to (Position of (Triggering unit)) over 0.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning
Unit Selection - Select (Triggering unit) for player 1
Every single units had had life change did trigger the damn trigger, building building for example.
Now how to get rid of this nasty trigger that does absolutely nothing then bother me.
Those are triggers from hots campaign library. You've based your map on SwarmStory depedencies, was that intentional? If no, just rebase it on standard campaign depedencies. But it might screw up some things in your map, if you've used something else that comes from Story depedencies.
You can also just manually destroy those triggers at map initialization. Like this (custom script):
libSwaC_gt_ZS_KerriganLifeTooLow_Func is going bananas and the event is firing the whole time. Now here is the main problem, i don't even know what it is or where it came from.
Overloadrally_Func has the same problem, i dont even know where it come from.
How can i remove this, how do i look up where it comes from?
the prefix "lib" says that it is a library. In your triggers module, go into "view" and make sure to check "libraries" this will make a list of all libraries open up. "SwaC" i believe is "swarm campaign" so that is a good place to start looking. *looks into it* Using the kickass "find" command (control+f) I then type "kerriganlife" and check the boxes at the bottom to search through "document libraries" and other libraries.
final path:
Swarm (campaign)
Campaign
Swarm Mission Mechanics
Kerrigan low health warning
KerriganLifeTooLow (Trigger)
Skype: [email protected] Current Project: Custom Hero Arena! US: battlenet:://starcraft/map/1/263274 EU: battlenet:://starcraft/map/2/186418
I just found that but now I'm even more confused :) I have never added Kerrigan to the map. It runs when "Unit - ZS_Kerrigan Life changes". But it never runs because the conditions are never met.
How to fix? I can't find any way to turn the trigger off and i can't figure out what unit refers to "ZS_Kerrigan"
I made a debug trigger
debug text Events Unit - ZS_Kerrigan Life changes Local Variables Conditions Actions Camera - Pan the camera for player 1 to (Position of (Triggering unit)) over 0.0 seconds with Existing Velocity% initial velocity, 10.0% deceleration, and Do Not use smart panning Unit Selection - Select (Triggering unit) for player 1
Every single units had had life change did trigger the damn trigger, building building for example.
Now how to get rid of this nasty trigger that does absolutely nothing then bother me.
Those are triggers from hots campaign library. You've based your map on SwarmStory depedencies, was that intentional? If no, just rebase it on standard campaign depedencies. But it might screw up some things in your map, if you've used something else that comes from Story depedencies.
You can also just manually destroy those triggers at map initialization. Like this (custom script):
Ohhh so that is possible? Nice
Yes i need the story dependencies
How to make a "custom script"
Did i do it right? see picture
Edit: nope, cant be right, the trigger is still running :/
Yeah.. that's wrong place.
In actions section: Action -> Add. Choose "custom script" from the list and copypaste code above.
Like this then. This worked perfect, thank you!
What was field i wrote for then?