If you just mean like team color, there's a set unit color action. Anything more advanced than that would probably be done by using the send actor message action. I won't be able to help you much with that one.
Well same basic model just like different colors or effects on the unit, which would probably be texture. What I was thinking was to do whatever I need to do in the spawn trigger.
You can change the texture of an actor using actor events/action (set texture by declaration). It can be quite complicated to do as you have to actually look at the information on the model itself. I suggest you look for a tutorial on how to do that.
Once you have the texture prepared to go on the unit, you can make it happen via trigger by sending the unit's main actor a message to declare the texture.
There are many different examples like the marine, zergling, dt, etc; its usually just a model swap in the actor event depending on an upgrade, buff or similar. You can send actor messages via triggers.
Does anyone know how to change unit skins by triggers? I have not looked into it much but if anyone could let me know, that would be great.
If you just mean like team color, there's a set unit color action. Anything more advanced than that would probably be done by using the send actor message action. I won't be able to help you much with that one.
@MaskedImposter: Go
No more like how if you get to a certain level with a race on bnet you can change your skins. That type of thing.
@penguinwars: Go
You need to define what you mean by skin better. Do you mean a change in texture or a different model?
If you want the change to apply not just to existing units but also any new units as they are created you'll need to use upgrades.
@MasterWrath: Go
Well same basic model just like different colors or effects on the unit, which would probably be texture. What I was thinking was to do whatever I need to do in the spawn trigger.
@penguinwars: Go
You can change the texture of an actor using actor events/action (set texture by declaration). It can be quite complicated to do as you have to actually look at the information on the model itself. I suggest you look for a tutorial on how to do that.
Once you have the texture prepared to go on the unit, you can make it happen via trigger by sending the unit's main actor a message to declare the texture.
There are many different examples like the marine, zergling, dt, etc; its usually just a model swap in the actor event depending on an upgrade, buff or similar. You can send actor messages via triggers.
@hobbidude: Go
Is there any way to just change the color of certain unit? And where is the texture of a modle located in the data editor?
Follow this, use trigger actor messages.
I think set tint color will due fine for my purposes thanks guys.