I have a map where if you lose a lvl, you can continue on but if you lose so many times it will be game over. However I cant get it to work right. Quick rundown of how things work, a random egg in a region will be killed, and depending on the egg a certain lvl will be played. However it seems when a lvl is lost it will some times kill multiple eggs so more then 1 lvl plays at a time which I do not want. Heres how I have the triggers set up.
From your description, it must mean that something is causing your Start lvl trigger to fire more than once. You lose trigger event is most likely causing this. Try to reveal the entire map and see if there is more than 1 unit dying on you.
Either that or have a condition checking if your lvl lose trigger is already running so the trigger will stop if its already running.
Another possibility is that you have most of your lose triggers initially on. So lvl 1 lose and lvl 2 lose might be fireing at the same time, thus 2 eggs pop.
I have a map where if you lose a lvl, you can continue on but if you lose so many times it will be game over. However I cant get it to work right. Quick rundown of how things work, a random egg in a region will be killed, and depending on the egg a certain lvl will be played. However it seems when a lvl is lost it will some times kill multiple eggs so more then 1 lvl plays at a time which I do not want. Heres how I have the triggers set up.
me thinks you need learn how to do more with a single trigger.....
kinda hard to debugg it from what i see there......
that and you should be able to handle all of that there with a single trigger for every player....
From your description, it must mean that something is causing your Start lvl trigger to fire more than once. You lose trigger event is most likely causing this. Try to reveal the entire map and see if there is more than 1 unit dying on you.
Either that or have a condition checking if your lvl lose trigger is already running so the trigger will stop if its already running.
Another possibility is that you have most of your lose triggers initially on. So lvl 1 lose and lvl 2 lose might be fireing at the same time, thus 2 eggs pop.
Add lots of debug text messages.... thats what i do