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    posted a message on Casting spells & unit distribution

    @Helral: Go

    That seems to make player controlled units auto cast also which I dont want. I was thinking maybe the AI Advanced - Tactical AI - Cast trigger might work but the part where it says Optionally passes marker Marker info. Im not sure what I would put for Marker. Anyone know what to do with that or any other way of setting up autocast just for the comp?

    Posted in: Triggers
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    posted a message on Casting spells & unit distribution
    Quote from Forge_User_03903326: Go

    @booogers: Go you can try adding the autocast information for the psi storm ability, so that it automatically casts it on any units that come in range of it.

    How would I go about doing that cause I have no clue how.

    Posted in: Triggers
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    posted a message on Casting spells & unit distribution

    First question, if I have for example 10 high templars in various locations and I want them to cast psi storm whenever a player enters within whatever range of any of them. Do I need to set up a seperate trigger for each high templar or is there a more simple way of doing this?

    Second question if I have a trigger set up like this, and say 2 players start the map and theres 10 marines in region 1. Will both players get 5 marines each? Player 1 and 2 are on a team, player 8 is the enemy. If this isnt the way of doing it how would I go about distributing units equally to players?

    Pick each unit in (Marine units in region 1 owned by player 0 matching yada yada, with at most any amount) and do (actions) Actions: Unit - Change ownership of (Picked unit) to player (Number of players in (Enemies of player 8)) and Change Color

    Posted in: Triggers
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    posted a message on What am I doing wrong

    I have a map where if you lose a lvl, you can continue on but if you lose so many times it will be game over. However I cant get it to work right. Quick rundown of how things work, a random egg in a region will be killed, and depending on the egg a certain lvl will be played. However it seems when a lvl is lost it will some times kill multiple eggs so more then 1 lvl plays at a time which I do not want. Heres how I have the triggers set up.

    start lose

    Posted in: Triggers
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    posted a message on 2 simple things i need help with

    @Polantaris: Go

    Thx for the detector tip for the spidermine it worked.

    I also figured out how to get neural parasite to work, since removing requirements didnt do anything I added a requirement instead. I put have spawning pool, and just placed a spawning pool in my map and now I can use neural parasite.

    Posted in: Miscellaneous Development
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    posted a message on 2 simple things i need help with

    I cant for the life of me seem to be able to enable neural parasite, Ive tried fiddling in the data editor and via triggers, just cant seem to get it to work, every other spell I have no trouble with tho.

    I also need help with making spidermines being able to detect cloaked units so they will attack when a cloaked unit comes into range.

    Posted in: Miscellaneous Development
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    posted a message on Shouldnt this work?

    Thx for the info guys, it works now

    Posted in: Miscellaneous Development
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    posted a message on Shouldnt this work?

    Im assumed this would work so Im not sure why it doesnt. I just need it so when player 1, or P2, or P3 enters the region it creates units at another region. So can anyone tell me why this doesnt work, or how to set it up another way.

    abc

    Posted in: Miscellaneous Development
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    posted a message on Matrix target

    Anyone? Anyone? Bueller?

    Posted in: Miscellaneous Development
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    posted a message on Matrix target

    I have given the science vessel defensive matrix, however I wish to make it so I can cast it on other units, like how it was in the first starcraft. My knowledge with the data editor is limited so could someone please offer there guidance on how I would go about doing this.

    Posted in: Miscellaneous Development
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    posted a message on Disable motherships cloak?

    @gizmachu: Go

    Removing it from the behaviors worked, thx much

    Posted in: Miscellaneous Development
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    posted a message on Disable motherships cloak?

    I dont want the mothership to cloak anything in my map, is it possible to disable? If so how would I go about doing this?

    Posted in: Miscellaneous Development
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    posted a message on Hostile/Computer & spells

    First is there a difference between computer and hostile? Does it matter which one I choose?

    Second the computer seems to be lazy when it comes to casting spells, what do I have to do to make em more aggressive when it comes to casting spells like it was for starcraft 1, otherwise they just sit there and let you kill em.

    Posted in: Miscellaneous Development
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    posted a message on Move unit instantly

    @38dedo: Go

    Hmm well that kinda works, but I have more then 1 unit starting in region A, and when I set up the trigger like that it moves all units in region A to region B, is it possible to just have 1 unit move, with out actually choosing the value of a specific unit?

    Posted in: Miscellaneous Development
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    posted a message on Move unit instantly

    How would I go about making a trigger like this

    Move 1 any unit instantly at region A to region B?

    Posted in: Miscellaneous Development
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