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Hey, there are three gates, and only one of it should get destroyed/opened if a unit gets close enough... my first trigger is:
Variable - Set Gate Game 1 = (Random integer between 1 and 3) Variable - Set Gate Game 2 = (Random integer between 1 and 3) Variable - Set Gate Game 3 = (Random integer between 1 and 3) Unit Group - Add Metal Gate (Straight Vertical) [176.00, 212.00] to Gate Game Gate Group 1 Unit Group - Add Metal Gate (Straight Vertical) [176.00, 228.00] to Gate Game Gate Group 1 Unit Group - Add Metal Gate (Straight Vertical) [176.00, 220.00] to Gate Game Gate Group 1 Unit Group - Add Metal Gate (Straight Vertical) [147.00, 212.00] to Gate Game Gate Group 2 Unit Group - Add Metal Gate (Straight Vertical) [147.00, 228.00] to Gate Game Gate Group 2 Unit Group - Add Metal Gate (Straight Vertical) [147.00, 220.00] to Gate Game Gate Group 2 Unit Group - Add Metal Gate (Straight Vertical) [162.00, 212.00] to Gate Game Gate Group 3 Unit Group - Add Metal Gate (Straight Vertical) [162.00, 220.00] to Gate Game Gate Group 3 Unit Group - Add Metal Gate (Straight Vertical) [162.00, 228.00] to Gate Game Gate Group 3
my second is
Events Unit - Any Unit Enters within 1.0 of (Position of (Unit Gate Game 1 from Gate Game Gate Group 1)) Local Variables Conditions Actions Unit - Kill (Unit Gate Game 1 from Gate Game Gate Group 1)
and it doesn't work damnit....
Hey,
there are three gates, and only one of it should get destroyed/opened if a unit gets close enough...
my first trigger is:
my second is
Events
Unit - Any Unit Enters within 1.0 of (Position of (Unit Gate Game 1 from Gate Game Gate Group 1))
Local Variables
Conditions
Actions
Unit - Kill (Unit Gate Game 1 from Gate Game Gate Group 1)
and it doesn't work damnit....