I hope I posted this thread in the good section...
I have to gather datas on played games thanks to replay files. Unfortunately, tools like sc2gears don't provide enough information because they can extract datas from replays but of course they can't simulate the whole game engine.
If I was able to load a replay file in the editor and to use triggers/scripts to filter datas (units, units' coordinates, opponent's units seen, ...), I would have all I need. Unfortunately, I didn't find any way to do that until now...
So, does anyone know if it is possible and how to do that?
Thank you very much,
Quintoff
ps : English is not my native language, I did my best ;).
Hi all,
I hope I posted this thread in the good section...
I have to gather datas on played games thanks to replay files. Unfortunately, tools like sc2gears don't provide enough information because they can extract datas from replays but of course they can't simulate the whole game engine.
If I was able to load a replay file in the editor and to use triggers/scripts to filter datas (units, units' coordinates, opponent's units seen, ...), I would have all I need. Unfortunately, I didn't find any way to do that until now...
So, does anyone know if it is possible and how to do that?
Thank you very much, Quintoff
ps : English is not my native language, I did my best ;).
you have to learn how to extract these data on your own then. the editor can't load replays.
Ok, thank you.
I guess the best I have to do is to use datas given by s2gears to generate scripts that simulate players' actions. And observe what happens.
Otherwise, does anyone know where to find a good documentation about what is known on the replay file format?