iv'e created a button that spawns a hostile unit at multiple regions, however they cost 100 minerals to spawn. I've got the button and spawning to work through the triggers but i cant get it to not work when you don't have enough minerals. even if i set the button state to disabled it still works.
Hey everyone,
iv'e created a button that spawns a hostile unit at multiple regions, however they cost 100 minerals to spawn. I've got the button and spawning to work through the triggers but i cant get it to not work when you don't have enough minerals. even if i set the button state to disabled it still works.
help
@SwarmNerd: Go
make a condition that says: triggering player property minerals >= 100
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@fishy77: Go
Thanks