Well first i dont know how exactly this supose to work but if you want to store created dialog per player you should use Array Like Dialog[player], otherwise if you want to hide Dialog you will be left with link to last that was created (along all players)
oh and about button. at "Picket integer = 9" button is at Yoffset 925 which with button of size 100 makes place it's center at 975 (beyond dialog 950), at "Picket integer = 10" it wont show because its beyond dialog
Also notice your setting each button as: "Characters choices item 2[picked integer]" and then your next line: show the button "Characters choices item 2[picked player]".
solved
Well first i dont know how exactly this supose to work but if you want to store created dialog per player you should use Array Like Dialog[player], otherwise if you want to hide Dialog you will be left with link to last that was created (along all players)
oh and about button. at "Picket integer = 9" button is at Yoffset 925 which with button of size 100 makes place it's center at 975 (beyond dialog 950), at "Picket integer = 10" it wont show because its beyond dialog
@Nerfpl: Go
Also notice your setting each button as: "Characters choices item 2[picked integer]" and then your next line: show the button "Characters choices item 2[picked player]".
Should this not also be [picked integer].
@Torrak: Go
hey ya thanks didnt see that , but it still doesnt work
akright i think it might be related to the last dialog
depending on which button i click (they all go to this one) different ones show but its the same every time for each button
heres the first trigger ignore all the minimized if thens
you know its more efficient to create dialogs first and just show/hide them.