Still have some spare time? ^_^
I have a question: Can you change the command card submenu with a trigger?
And if not: What is the best way to make a dialog based shop, with multiple menus?
Thanks in advance :)
that is an ez fix...
go to data editor
click on the marine (whichever unit u wanna change)
make it list rather than tabs or watever
scroll to
units- attributes
open it up and u shood c a list like light bio etc...
change it to watevr u like dude
Ok so... I have this map where a player will find and rescue cars (they change control to "rescuer") and they can use bring them to a garage to be modified into something useful. So here's the problem: I have these buttons pop up but they're showing for ALL players (in this case I only have 2 and want to resolve the issue before I move on) and any player can click them. So I need the buttons to only appear for the owner of the vehicle. I tried to resolve this with adding the players individually to a group with one player in it and then having the actions occur to each player (only 1 player) in the unit group. This didn't seem to work. Any ideas how to fix this?
http://prntscr.com/7txgxhttp://prntscr.com/7txiqhttp://prntscr.com/7txjbhttp://prntscr.com/7txjr
And the create tank repeats for the other 5 vehicles. Also, It is set up the same way for player 2.
My question is not how to upgrade marine armor or life or speed...
How to change the attributes from Light - Biological to say, Armored - Robotic - Massive.
There is no field to set the attributes in upgrades... I might miss it but I cant find it...
Catalogs is the answer to that question. I am not on my computer atm so I'll do my best to describe.
CatalogFieldValueSet ( preset catalog [Effect,ability,Actor and so on...], string entry [The actuual ID of the "Data entry we are looking to modify], string fieldPath[Switch to raw data. The name on the value box of the field you are looking to modify ie; Damage effect amount field], int player [Self-explanatory], string value [The actual value we are applying] )
I know that post was old but when I saw it I figured the community could use this information.
With this you can. Add damage to a tank ever 1 seconds! ZOMG!!! lol the limits are endless really! GG changing data values through trigger = GG MODE!!!
i will add that easiest way to find correct path is to create temp Text variable, go into value editor, use this "Insert->choose field" and insert it into that text, you will see the path.
Still have some spare time? ^_^
I have a question: Can you change the command card submenu with a trigger?
And if not: What is the best way to make a dialog based shop, with multiple menus?
Thanks in advance :)
@AfroSama: Go
that is an ez fix... go to data editor click on the marine (whichever unit u wanna change) make it list rather than tabs or watever scroll to units- attributes open it up and u shood c a list like light bio etc... change it to watevr u like dude
Ok so... I have this map where a player will find and rescue cars (they change control to "rescuer") and they can use bring them to a garage to be modified into something useful. So here's the problem: I have these buttons pop up but they're showing for ALL players (in this case I only have 2 and want to resolve the issue before I move on) and any player can click them. So I need the buttons to only appear for the owner of the vehicle. I tried to resolve this with adding the players individually to a group with one player in it and then having the actions occur to each player (only 1 player) in the unit group. This didn't seem to work. Any ideas how to fix this? http://prntscr.com/7txgx http://prntscr.com/7txiq http://prntscr.com/7txjb http://prntscr.com/7txjr And the create tank repeats for the other 5 vehicles. Also, It is set up the same way for player 2.
Catalogs is the answer to that question. I am not on my computer atm so I'll do my best to describe.
CatalogFieldValueSet ( preset catalog [Effect,ability,Actor and so on...], string entry [The actuual ID of the "Data entry we are looking to modify], string fieldPath[Switch to raw data. The name on the value box of the field you are looking to modify ie; Damage effect amount field], int player [Self-explanatory], string value [The actual value we are applying] )
I know that post was old but when I saw it I figured the community could use this information.
With this you can. Add damage to a tank ever 1 seconds! ZOMG!!! lol the limits are endless really! GG changing data values through trigger = GG MODE!!!
Sorry... Little crazy sometimes :D
i will add that easiest way to find correct path is to create temp Text variable, go into value editor, use this "Insert->choose field" and insert it into that text, you will see the path.
Anyone gonna answer me?