I've searched the threads, I can't find a specific way to start a victory timer.. Can anyone give me a step by step for creating one? Map is going to last 1200 seconds. If the players survive..
Right click the area where you create triggers, and create a variable instead (I don't recall the hotkey). Then in the dropdown box change the variable type from integer (The default) to a Timer.
What he is doing is fine, timers are fun to use. Now that you have the timer set, you need to create ANOTHER trigger. In this new trigger, make the event: "Timer" expires (set "Timer" to the name of your timer.). Then just set the victory actions and what not.
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I've searched the threads, I can't find a specific way to start a victory timer.. Can anyone give me a step by step for creating one? Map is going to last 1200 seconds. If the players survive..
@Durga: Go
Create a global timer variable.
Start the timer at the game start.
Create a trigger that happens when the global timer expires with the victory as the action.
@Grogian: Go
I think I can do the second 2 on my own, but I'm not suer how to create the global timer variable
@Durga: Go
Right click the area where you create triggers, and create a variable instead (I don't recall the hotkey). Then in the dropdown box change the variable type from integer (The default) to a Timer.
@Honz: Go
http://i185.photobucket.com/albums/x98/Warriordurga/untitled-1.jpg
So far thats all I got.. anyone know what else to add.. Can't figure the rest out. Specifics please, not very good at trigger timers
Have you tried this kind of trigger yet? To "Event": Timer - Time elapsed 1200 game time seconds and to "Actions" "End game in victory for player X"
There is no need to start any timers in trigger like this. Game counts elapsed time without any triggers.
What he is doing is fine, timers are fun to use. Now that you have the timer set, you need to create ANOTHER trigger. In this new trigger, make the event: "Timer" expires (set "Timer" to the name of your timer.). Then just set the victory actions and what not.