I've searched the threads, I can't find a specific way to start a victory timer.. Can anyone give me a step by step for creating one? Map is going to last 1200 seconds. If the players survive..
I've finally learned how to spawn units in a region. I'm making a map where terran has to defend from attacking zerg for an amount of time.
I can get the zerg units to spawn, but I don't know how to go them to start attacking.
I made the zerg player 15, which is the hostile player, so I'm pretty sure thats correct
I need to know how to make the zerg attack the terran base, any help? =)
Forgot to add what the trigger was about in title -.-
Now I just need to figure out how to make the map no-flying units allowed, like the 6 bases in 2 groups of 3, player 1,2 and 3 on the left and 4,5 and 6 on the right..
Okay, I set it to owner of unit, that fixed the range problem.
However, now I have an error.. it says
'gt_MeleeInitialization_func' Parameter out of bounds in 'unitsetowner' [value 16, min 0, max 15]
Also I sent my 6 drones to go get the unit and it seems when they interacted with the neutral unit, it spawned 3 more hatcherys in my base, and I right clicked on the neutral unit with a drone and it spawned another hatchery..
I toyed with it a bit, I tried it at 1.0 and from my base it still activated, a decent distance, I tried 0.1 and it activated from that same distance, and tried 50 just to see and it obviously activated, but it also spawned abour 30 extra hatcherys in my base..
Well the basics of my idea is: 3v3 map, 2 levels off the ground, 3 allies bases connected, ramps down into the larger middle area, block off areas of the map with -1 ground level, constant fight to upper middle to destroy a lot of destructible debris to reach the 'godzilla-ish' neutral unit. Team that secures the unit basically wins.
I thought the idea would be interesting considering you'd have to have forces constantly on the debris and trying to hold off the other team from killing your units destroying the debris.
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@Honz: Go
http://i185.photobucket.com/albums/x98/Warriordurga/untitled-1.jpg
So far thats all I got.. anyone know what else to add.. Can't figure the rest out. Specifics please, not very good at trigger timers
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@Grogian: Go
I think I can do the second 2 on my own, but I'm not suer how to create the global timer variable
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I've searched the threads, I can't find a specific way to start a victory timer.. Can anyone give me a step by step for creating one? Map is going to last 1200 seconds. If the players survive..
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I finally figured out how to spawn units, however I cannot find the trigger to make them attack in a direction. Anyone know it?
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@Suterusu1337: Go
That doesn't help me.. Any idea where this reading is?
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I've finally learned how to spawn units in a region. I'm making a map where terran has to defend from attacking zerg for an amount of time. I can get the zerg units to spawn, but I don't know how to go them to start attacking.
I made the zerg player 15, which is the hostile player, so I'm pretty sure thats correct I need to know how to make the zerg attack the terran base, any help? =)
Forgot to add what the trigger was about in title -.-
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@Shawn91210: Go
Anyone have info on how to get 3 start points linked together for one team?
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@Shawn91210: Go
Haha, alright I got it without error, yay!
Now I just need to figure out how to make the map no-flying units allowed, like the 6 bases in 2 groups of 3, player 1,2 and 3 on the left and 4,5 and 6 on the right..
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@Shawn91210: Go
Where should I put it otherwise?
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@Shawn91210: Go
Okay, I set it to owner of unit, that fixed the range problem. However, now I have an error.. it says
'gt_MeleeInitialization_func' Parameter out of bounds in 'unitsetowner' [value 16, min 0, max 15]
Also I sent my 6 drones to go get the unit and it seems when they interacted with the neutral unit, it spawned 3 more hatcherys in my base, and I right clicked on the neutral unit with a drone and it spawned another hatchery..
I uploaded the map, if you wnt to take a look
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@Shawn91210: Go
I toyed with it a bit, I tried it at 1.0 and from my base it still activated, a decent distance, I tried 0.1 and it activated from that same distance, and tried 50 just to see and it obviously activated, but it also spawned abour 30 extra hatcherys in my base..
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@Shawn91210: Go
Okay, I've got... Event - Any unit enters a distance of 1.0 from Queen - Queen
Action - Change ownership of (triggering unit) to player 1 and change color
Do I need to specify the action somehow? Seems like it won't know to trigger the queen to me..
Edit - Retested, made the triggering unit the queen. But it seems the queen becomes controllable from quite some distance.. I have it set at 1
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I'm new to the sc2 editor, but if you'd be willing to tell me how to do it / walk me through it, that'd mighty fine of you, sir =)
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Its not for each player to take turns with, the objective of the map is to get to that unit, claim it for yourself, and go wipe out the 3 enemy bases.
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@Shawn91210: Go
Well the basics of my idea is: 3v3 map, 2 levels off the ground, 3 allies bases connected, ramps down into the larger middle area, block off areas of the map with -1 ground level, constant fight to upper middle to destroy a lot of destructible debris to reach the 'godzilla-ish' neutral unit. Team that secures the unit basically wins.
I thought the idea would be interesting considering you'd have to have forces constantly on the debris and trying to hold off the other team from killing your units destroying the debris.