Im working on a space RPG and what I wanted to make happen is make it so that after all of the heroes have been selected by the players then a drop pod is going to crash into a landing zone and all of the selected heroes will appear.
First you need 2 Points on your map: The first Point shall be the location where the drop pod will be created, the second one ist for the units that shall be loaded into your drop pod. This is because you have to create the units that shall be come in a drop pod first, then create the drop pod and "load" the units into it. So let's name the Points 'DropPodUnits' and 'DropPodCall'.
Now, your Actions in the Trigger should look like this:
Also, after creating the units and before calling the drop pod, you can add the units (in this case Marines) into a Unit Group and then create the Drop Pod with all units in the Unit Group (that's how it's done in the Campaign Maps), but it should work without that, too. Try it out.
Edit: Apparantly you can do it with only one Point. The created Units will not be seen before adding them to the drop pod. So you can do that with just the DropPodCall Point.
It depends on how you let the players select the heroes. If they are already on the map, then just add them into a unit group and load them into the drop pod. You could try to change the owner of the heroes so that the drop pod will spawn units of different players. Again, just try it out. That's the best way to learn and understand how things in the Galaxy Editor work.
Im working on a space RPG and what I wanted to make happen is make it so that after all of the heroes have been selected by the players then a drop pod is going to crash into a landing zone and all of the selected heroes will appear.
Could any one help me with this trigger?
@Pauliester123: Go
First you need 2 Points on your map: The first Point shall be the location where the drop pod will be created, the second one ist for the units that shall be loaded into your drop pod. This is because you have to create the units that shall be come in a drop pod first, then create the drop pod and "load" the units into it. So let's name the Points 'DropPodUnits' and 'DropPodCall'.
Now, your Actions in the Trigger should look like this:
Also, after creating the units and before calling the drop pod, you can add the units (in this case Marines) into a Unit Group and then create the Drop Pod with all units in the Unit Group (that's how it's done in the Campaign Maps), but it should work without that, too. Try it out.
Edit: Apparantly you can do it with only one Point. The created Units will not be seen before adding them to the drop pod. So you can do that with just the DropPodCall Point.
Does that also explain how I make it so that it will spawn the heroes that each player selected?
@Pauliester123: Go
It depends on how you let the players select the heroes. If they are already on the map, then just add them into a unit group and load them into the drop pod. You could try to change the owner of the heroes so that the drop pod will spawn units of different players. Again, just try it out. That's the best way to learn and understand how things in the Galaxy Editor work.
Thanks alot Oatin! Ill test it out. But it definitley helps having a forum to back you up with these kinds of things.
A bit dated, but thanks for the guys who put this up! Been looking for this for ages!