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    posted a message on Executioner Marines

    Yeah so the problem with the animation play is that the marines sometimes dont face the right direction so it looks bad when it makes it look like they're shooting each other so the dummy units thing sounds like it would work well so how can I get that to work?

    Posted in: Triggers
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    posted a message on Copying units.

    Hello I have a quick question. Its stupid and I should know what to do but I just cant figure it out. Whenever I try to copy and paste a new unit the picture doenst show on the unit pallette and when I click on it and hover it over the map theres no unit showing up. If I click sometimes then it just shows this white globe. If anyone can help me out that would be great because Ive been trying to figure it out for ever...

    Posted in: Data
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    posted a message on Drop pod help

    Thanks alot Oatin! Ill test it out. But it definitley helps having a forum to back you up with these kinds of things.

    Posted in: Triggers
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    posted a message on Drop pod help

    Does that also explain how I make it so that it will spawn the heroes that each player selected?

    Posted in: Triggers
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    posted a message on Drop pod help

    Im working on a space RPG and what I wanted to make happen is make it so that after all of the heroes have been selected by the players then a drop pod is going to crash into a landing zone and all of the selected heroes will appear.

    Could any one help me with this trigger?

    Posted in: Triggers
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    posted a message on Executioner Marines

    Thanks alot guys ill get right on it!

    Posted in: Triggers
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    posted a message on Executioner Marines

    Hello Everyone. I have a question for any of you willing to answer. Im a novice to the SC2 trigger editor and need some help on a trigger im working on.

    What im trying to do is that in the marine base there is an execution wall with some dead colonists lying against the wall and 4 marines standing facing the wall. I want it to look like they're shooting at the wall (Like target practice). Ive asked someone that makes tutorials on youtube this question and he said that he knows you can but he doesnt know how so my question to you is what kind of trigger do I make to make a marine play its attack animation when you enter a certain region.

    Thank you to anyone that chooses to help me in my quest in figuring this out.

    Posted in: Triggers
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