Hello Everyone. I have a question for any of you willing to answer. Im a novice to the SC2 trigger editor and need some help on a trigger im working on.
What im trying to do is that in the marine base there is an execution wall with some dead colonists lying against the wall and 4 marines standing facing the wall. I want it to look like they're shooting at the wall (Like target practice). Ive asked someone that makes tutorials on youtube this question and he said that he knows you can but he doesnt know how so my question to you is what kind of trigger do I make to make a marine play its attack animation when you enter a certain region.
Thank you to anyone that chooses to help me in my quest in figuring this out.
Yeah so the problem with the animation play is that the marines sometimes dont face the right direction so it looks bad when it makes it look like they're shooting each other so the dummy units thing sounds like it would work well so how can I get that to work?
Hello Everyone. I have a question for any of you willing to answer. Im a novice to the SC2 trigger editor and need some help on a trigger im working on.
What im trying to do is that in the marine base there is an execution wall with some dead colonists lying against the wall and 4 marines standing facing the wall. I want it to look like they're shooting at the wall (Like target practice). Ive asked someone that makes tutorials on youtube this question and he said that he knows you can but he doesnt know how so my question to you is what kind of trigger do I make to make a marine play its attack animation when you enter a certain region.
Thank you to anyone that chooses to help me in my quest in figuring this out.
That should do the trick.
@Pauliester123: Go
if you you use the event unit enters region then the action play animation for triggering unit that might work
@Jamesswart: Go
or create dummy units and have them shoot at the dummies =)
Thanks alot guys ill get right on it!
Yeah so the problem with the animation play is that the marines sometimes dont face the right direction so it looks bad when it makes it look like they're shooting each other so the dummy units thing sounds like it would work well so how can I get that to work?
add a point next to the wall for them to shoot at. Basically what s3rius said but add an action "make unit face point" right before the animation.