So I have a camera pan to point whenever a Scourge enters the map trigger
but it pans the camera at the start of the map instead.
it worked fine when the camera was made to look at it (as in it happened at the right time)
but when I changed it to pan, suddenly it pans it at the start of the game.
Trigger looks like this
Scourge Order
Events
Unit - Scourge Enters (Entire map)
Local Variables
Conditions
Actions
Unit - Order Scourge to ( Move targeting drill cpu ambush attack point) (Replace Existing Orders)
Camera - Pan the camera for player 1 to (Center of (Triggering region)) over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
@Ability1: Go
By doing that, the camera pans to the scourge's spawn point.
I want the camera to follow the scourge as it moves to a destination point. I've been able to fake it by panning to a point over 6 seconds, whereabout the scourge travels. I got rid of the pan at the start of the game by making a condition: mission time < 20
So I have a camera pan to point whenever a Scourge enters the map trigger
but it pans the camera at the start of the map instead.
it worked fine when the camera was made to look at it (as in it happened at the right time)
but when I changed it to pan, suddenly it pans it at the start of the game.
Trigger looks like this
Scourge Order Events Unit - Scourge Enters (Entire map) Local Variables Conditions Actions Unit - Order Scourge to ( Move targeting drill cpu ambush attack point) (Replace Existing Orders) Camera - Pan the camera for player 1 to (Center of (Triggering region)) over 2.0 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
Change 'Center of Triggering Region' to 'Position of Unit (Triggering Unit)'
@Ability1: Go By doing that, the camera pans to the scourge's spawn point.
I want the camera to follow the scourge as it moves to a destination point. I've been able to fake it by panning to a point over 6 seconds, whereabout the scourge travels. I got rid of the pan at the start of the game by making a condition: mission time < 20