i wanna use say the space for sprinting but if i do an upgrade then use my sprint the camera gets all laggy cuz its warping to my unit say about upgrade complete. is there a way to fully disable the use of this key prior to using it for sprinting only? its the same for shift too where it makes markers for next move
I also noticed this does not flix the spacebar, in fact even disabling the UI as a whole, the spacebar still does its evil. However, if you search for "Alert" in the actions, the command type trigger shows up... so they have to be tied
i wanna use say the space for sprinting but if i do an upgrade then use my sprint the camera gets all laggy cuz its warping to my unit say about upgrade complete. is there a way to fully disable the use of this key prior to using it for sprinting only? its the same for shift too where it makes markers for next move
I know that you can disable all keys by using:
But I don't recall that it's possible to disable certains keys like Space or Shift.
I think you cant disable key that are directly binded with actions like space key.
But you might be able to disable those alerts, when you get upgrade, when you are attacked, and so on. So this might remove space key functions.
But not sure. Probbly its not possible without hacking something.
found it and disbaling all keys didnt work lol space still warped to players on some alert
@evil0z: Go
thats cuase its a little tricky, and not named that, it just looked that way after you fill out the trigger
UI - Enabled/Disable Command Type
I also noticed this does not flix the spacebar, in fact even disabling the UI as a whole, the spacebar still does its evil. However, if you search for "Alert" in the actions, the command type trigger shows up... so they have to be tied
i just gave up on it lol im using q for running now lol
only thing left to do now is make a map design lol right now its just a 120x120 open flat area lol.
Have you tried disable the Alert Frame ? Disable the UI disable their repespective hotkey so disable alert frame can do it.
Moved to development/trigger