I'm looking for a way to get my unit (or units) to "hold fire" using triggers.
I've tried removing the abilities "Attack" and "Attack (redirect)" using triggers, but my units still auto acquire nearby enemies.
Or just make a new buff with flags the unit as "Passive" (modification field, behavior tab) and apply/remove it via triggers. That's how the ghost hold fire ability works.
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Hi everyone.
I'm looking for a way to get my unit (or units) to "hold fire" using triggers. I've tried removing the abilities "Attack" and "Attack (redirect)" using triggers, but my units still auto acquire nearby enemies.
Is there any way to do this?
I guess adding the hold fire behavior of the ghosts should work?
@Kueken531: Go
I don't want my ghosts to keep their weapons. :/
@uytred: Go
Then use "Unit - Remove Weapon from Unit" and remove the unit's main weapon.
And add it again once you want the unit to fire.
Or just make a new buff with flags the unit as "Passive" (modification field, behavior tab) and apply/remove it via triggers. That's how the ghost hold fire ability works.