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    posted a message on GUI bug?

    i dont think my issue is because of a new patch, since it sometimes happens daily.

    However i have noticed a trend where if i CTRL-Zed a newly created function, then this error happens when i reopen the map

    Posted in: Triggers
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    posted a message on GUI bug?

    bump

    Posted in: Triggers
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    posted a message on GUI bug?

    Not sure if this is the right section but..

    Hi, I seem to have this random error where after i open a map, when i open the trigger editor, a bunch of messages pop up saying "Invalid trigger reference removed from..." and random sections of my triggers seem to have been deleted. I'm very, very sure that i saved the map before i closed the editor, and that it was functional when i tested the map.

    Any solutions to this weird issue? Hate having to redo a few triggers each time i save/close the editor and open it up for editing another day, especially when the triggers are very, very long.

    Posted in: Triggers
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    posted a message on need help - "hold fire" using triggers

    @Kueken531: Go

    I don't want my ghosts to keep their weapons. :/

    Posted in: Triggers
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    posted a message on requirements tooltips
    Quote from Kueken531: Go

    So, if you watch this as a tree, it looks something like that, correct? :

    (Requirement Name)
    - use
      - Greater than or equal to:
            Count Behavior Level (aka hero levels)
          - Sum
                Ability Completed at unit (aka skill levels)
                Constant 1
    

    If this is the case, click on the "Greater than or equal to" and enter your desired tooltip in this tooltip box, leavin all other tooltips empty. At least this works for me.

    worked, thanks. :)

    Posted in: Data
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    posted a message on need help - "hold fire" using triggers

    Hi everyone.

    I'm looking for a way to get my unit (or units) to "hold fire" using triggers. I've tried removing the abilities "Attack" and "Attack (redirect)" using triggers, but my units still auto acquire nearby enemies.

    Is there any way to do this?

    Posted in: Triggers
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    posted a message on requirements tooltips

    my setup is something like:

    Count Behavior Level (aka hero levels)

    Greater than or equal to:

    Sum

    Ability Completed at unit (aka skill levels)

    Constant 1

    The description should read: Hero level must be 1 greater than skill level (or something similar to this)

    Posted in: Data
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    posted a message on requirements tooltips

    bump, anyone?

    Posted in: Data
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    posted a message on while loop
    Quote from Rushhour: Go

    And: You should reset Y to 0 after the second loop is done ;) But one row should appear anyways. Is the burrowed unit visible, check that too.

    Thanks, worked like a charm.

    Is there a way to +karma?

    Posted in: Triggers
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    posted a message on while loop

    Okay.. just clarifying some stuff here.

    The creep tumors can be spawned without creep. Its just that in this trigger, it doesn't work.

    Yes the creep tumors would be invisible upon creation, but I don't see any creep. I wanna avoid long copy/paste sequences, so I'm trying to use loops to handle those instead.

    Right now I'm using a "Pick integer from 1 to 500" to spawn creep tumors in random locations across entire map. Its the best replacement I could find so far, apart from placing the creep tumors (or points) on the map myself.

    Posted in: Triggers
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    posted a message on while loop

    Hi, i'm having some issues with this trigger.

    while loop

    I have some programming experience (Java) but I don't understand why no creep tumors appear on the map when I test it. Any help please? Is it a logic error?

    Posted in: Triggers
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    posted a message on requirements tooltips

    @DarkForce9999: Go

    it shows "- " instead

    Posted in: Data
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    posted a message on requirements tooltips

    Hi all, just wanted to ask..

    How do i hide my requirement tooltips in the picture? For now I've used "- - - -" as a sort of replacement, but is there any way to simply make the tooltip not show?

    requirement tooltip

    Posted in: Data
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    posted a message on Chat Room

    could i get a download link? i presumed you've uploaded it on Bnet for NA client, i'm using SEA client here

    Posted in: Project Workplace
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