im trying to make it so that if you have played a map, say, 10 times, it does something different (or does something, changes something, creates a unit, activates a trigger, whatever) but i have yet to find a way to get the map to find out how many times the player has won/played this game.
if anyone played Nexus Wars lately, (the only game i can think of with this feature) you will know that by winning 50 times or something like that on that game you can get a different model for your scv, like a probe. im trying to basically do the similar thing with the doing-something-with-a-number-of-wins feature.
@CheddarChee5e: Go You have to use banks in order to sotre a player's number of played games/victories. Each time you add +1 to a variable that is stored in the bank.
Banks are trigger-related. I'm sure there's a good number of tutorials for it here. Just beware that bank security is very hard (essentially impossible) to achieve.
Banks are trigger-related. I'm sure there's a good number of tutorials for it here. Just beware that bank security is very hard (essentially impossible) to achieve.
Technically 99% of players will not bother with trying to hack the map. Not to mention there's signature option which makes things even harder.
Actually. Signature itself is already pretty solid security. Noobs trying to modify file will quickly find out they lost everything.
whoa. all the info i found about banks seem so complicated. maybe i will start messing with banks in a week or so after i get a good grip on basic triggers first.
P.S. never would have guessed banks would have to do anything with triggers (my weakest point in map editing) :(
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im trying to make it so that if you have played a map, say, 10 times, it does something different (or does something, changes something, creates a unit, activates a trigger, whatever) but i have yet to find a way to get the map to find out how many times the player has won/played this game.
if anyone played Nexus Wars lately, (the only game i can think of with this feature) you will know that by winning 50 times or something like that on that game you can get a different model for your scv, like a probe. im trying to basically do the similar thing with the doing-something-with-a-number-of-wins feature.
i hope someone comes up with an easy answer :D
@CheddarChee5e: Go You have to use banks in order to sotre a player's number of played games/victories. Each time you add +1 to a variable that is stored in the bank.
@SoulFilcher:
how do i use banks? dont think ive seen that before. ill try to find out tomorrow
@CheddarChee5e: Go Sorry, I never worked with them. I'm about to try though, so we're on the same boat.
Banks are trigger-related. I'm sure there's a good number of tutorials for it here. Just beware that bank security is very hard (essentially impossible) to achieve.
Yeah, it is easy enough to rip the triggers out of any map and then reverse engineer the bank encryption.
Also moving to trigger forum.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Technically 99% of players will not bother with trying to hack the map. Not to mention there's signature option which makes things even harder. Actually. Signature itself is already pretty solid security. Noobs trying to modify file will quickly find out they lost everything.
whoa. all the info i found about banks seem so complicated. maybe i will start messing with banks in a week or so after i get a good grip on basic triggers first.
P.S. never would have guessed banks would have to do anything with triggers (my weakest point in map editing) :(