added more foliage and doodads, added curtain. i think im gonna leave the path behind the base for now (temporarily) until i find a better solution (i knew that path will become a problem!!!). Love ur ideas on the names. ring of heavens, altar of the stars, the origin, point zero. prob gonna work something out from there. thanks a bunch! :D
need a name for a map i created. kinda foresty with a fountain/whatchamacallit in the middle. also will appreciate suggestions on balance, terrain, doodads, whatever.
whoa. all the info i found about banks seem so complicated. maybe i will start messing with banks in a week or so after i get a good grip on basic triggers first.
P.S. never would have guessed banks would have to do anything with triggers (my weakest point in map editing) :(
im trying to make it so that if you have played a map, say, 10 times, it does something different (or does something, changes something, creates a unit, activates a trigger, whatever) but i have yet to find a way to get the map to find out how many times the player has won/played this game.
if anyone played Nexus Wars lately, (the only game i can think of with this feature) you will know that by winning 50 times or something like that on that game you can get a different model for your scv, like a probe. im trying to basically do the similar thing with the doing-something-with-a-number-of-wins feature.
0
is there a way to change the vespene geysers fumes, such as only tint the fumes, make it bigger, etc?
0
@TheAlmaity: Go
thx
0
@CheddarChee5e: Go
wait... i think i got it. im pretty sure i need to edit the mover
0
first time attempting working with missiles, and i am trying to make the Yamato cannon's missile move more slower.
0
looks like Bel Shir canopy tree island is the doodad in this WTE XD
0
@ZealNaga:
added more foliage and doodads, added curtain. i think im gonna leave the path behind the base for now (temporarily) until i find a better solution (i knew that path will become a problem!!!). Love ur ideas on the names. ring of heavens, altar of the stars, the origin, point zero. prob gonna work something out from there. thanks a bunch! :D
0
@SoulFilcher:
antioch gardens doesnt sound so bad. i guess that will be my backup plan if i cant get anything else.
0
@CheddarChee5e:
P.S. i have yet to find out how to add screenshots to threads (yes, im new to these stuff :( ) so ill add it in this comment
0
need a name for a map i created. kinda foresty with a fountain/whatchamacallit in the middle. also will appreciate suggestions on balance, terrain, doodads, whatever.
0
whoa. all the info i found about banks seem so complicated. maybe i will start messing with banks in a week or so after i get a good grip on basic triggers first.
P.S. never would have guessed banks would have to do anything with triggers (my weakest point in map editing) :(
0
@SoulFilcher:
how do i use banks? dont think ive seen that before. ill try to find out tomorrow
0
im trying to make it so that if you have played a map, say, 10 times, it does something different (or does something, changes something, creates a unit, activates a trigger, whatever) but i have yet to find a way to get the map to find out how many times the player has won/played this game.
if anyone played Nexus Wars lately, (the only game i can think of with this feature) you will know that by winning 50 times or something like that on that game you can get a different model for your scv, like a probe. im trying to basically do the similar thing with the doing-something-with-a-number-of-wins feature.
i hope someone comes up with an easy answer :D
0
on a side note, if u want to make the air unit go on the ground, go to UI: Occlusion Height on that unit and set it to something like 1 or 0.5
0
XD "what's a tower defence?" -my mom-
that made my day
0
@SoulFilcher: Go
looks like the only one that looks good enough is black protoss but when i downloaded it the map is a completely normal map...