1. Does the "Create Dialog Item" action work when making panels? I tried making one, setting its size, moving it, and showing it and still didn't see anything
2. How do you use an event for when a player selects a list item from a pulldown?
1. Panels aren't visible. They are like frames to further organize other dialog items. Moving/resizing a panel will move all dialog items with a position relative to it.
2. Event Any player uses a dialog item (or something like that). Check if the dialog item corresponds to your pulldown item, and if it does, retrieve the current selection.
1. makes sense
2. Still confused.. Why isn't this trigger working? When the first item on the dropdown is selected, it doesnt do anything. When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..
TEST dropdown list item selected
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Selected list item of QuestDropdownCATEGORY for 1) == 1
Then
Dialog - Show TestItem for (All players)
Else
crap, my bad. Changing it to "Selected" makes it work. I always forget that's changeable..
Whats the best way to set the list items to variables? Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!
1. Does the "Create Dialog Item" action work when making panels? I tried making one, setting its size, moving it, and showing it and still didn't see anything
2. How do you use an event for when a player selects a list item from a pulldown?
1. Panels aren't visible. They are like frames to further organize other dialog items. Moving/resizing a panel will move all dialog items with a position relative to it.
2. Event Any player uses a dialog item (or something like that). Check if the dialog item corresponds to your pulldown item, and if it does, retrieve the current selection.
1. makes sense
2. Still confused.. Why isn't this trigger working? When the first item on the dropdown is selected, it doesnt do anything. When a completely different button in the dialog (a button, not a dropdown or list item) is clicked, it runs the action..
TEST dropdown list item selected
Events
Dialog - Any Dialog Item is used by Player Any Player with event type Clicked
Local Variables
Conditions
Actions
General - If (Conditions) then do (Actions) else do (Actions)
If
(Selected list item of QuestDropdownCATEGORY for 1) == 1
Then
Dialog - Show TestItem for (All players)
Else
I can't confirm at the moment (computer on Linux), but it's probably a different event type, see what else is there instead of "Clicked".
crap, my bad. Changing it to "Selected" makes it work. I always forget that's changeable..
Whats the best way to set the list items to variables? Theyre treated as integers rather than an actual item like dialog items are, so If you move them around or take an item off then put it back later at a different part of the list, it all gets messed up!
bump. Would love to be able to say if selected item was "text or string value" instead of "integer value"