I'm very new to the triggers section of the sc2 editor, and I'm wondering if there is a way to make the AI in my custom map stop building workers if they have 5 or more workers already on the map
Thanks for replying! I'll try that and see if it works. The main reason I want them to stop making workers is so they actually make an army (my map is sort of a melee variant)
EDIT:(question) How do I change the unit training progress event from "any unit" to "probe"?
EDIT I have the event and action perfect, but where are those conditions you mentioned? I only have "and" "comparison" "not" "or" "within bounds" "Text has been set" D:
Damn, the trigger didn't work how I wanted it to D: It prevented EVERYONE from making probes after one AI got 5 probes. At least it helped me learn about the trigger editor, so it wasn't a waste of time :)
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I'm very new to the triggers section of the sc2 editor, and I'm wondering if there is a way to make the AI in my custom map stop building workers if they have 5 or more workers already on the map
@Trieva: Go
Thanks for replying! I'll try that and see if it works. The main reason I want them to stop making workers is so they actually make an army (my map is sort of a melee variant) EDIT:(question) How do I change the unit training progress event from "any unit" to "probe"?
@Trieva: Go
EDIT I have the event and action perfect, but where are those conditions you mentioned? I only have "and" "comparison" "not" "or" "within bounds" "Text has been set" D:
@Trieva: Go
Oh lol, another embarrasing noob moment :P
@Trieva: Go
Damn, the trigger didn't work how I wanted it to D: It prevented EVERYONE from making probes after one AI got 5 probes. At least it helped me learn about the trigger editor, so it wasn't a waste of time :)