I tried using the send actor message to game region using the whole map as the region, However this only seems to affect the unit actors, leaving actors for abilities, effects etc unchanged. Is there any way I can send a message to all actors? If so how much lag would it cause?
right now the only actors you can change are unit actors and doodads you created in the editor, you can achieve a psuedo effect by applying behaviors though and having the actors change through that.
Oh. Can you describe it more thoroughly? I would apply a behavior to all units on the map that would somehow.. send an actor message to any actor created? I'm trying to affect the actor time scale for all actors. Having them all linked under a single behavior whose value I can easily change sounds like it would be good.
EDIT: or did I misinterpret what you said? There is a longer way I can do it, but if your method has the advantage that I can change the time scale for all the actors through a single value, then I will use that.
in the actor who you want to effect, under event: events + add the event behavior.turnpurple.on action: set tint color purple add the event behavior.turnpurple.off action: clear tint color.
oh and make the behavior turnpurple first, and apply it to your demo unit.
I tried using the send actor message to game region using the whole map as the region, However this only seems to affect the unit actors, leaving actors for abilities, effects etc unchanged. Is there any way I can send a message to all actors? If so how much lag would it cause?
right now the only actors you can change are unit actors and doodads you created in the editor, you can achieve a psuedo effect by applying behaviors though and having the actors change through that.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Oh. Can you describe it more thoroughly? I would apply a behavior to all units on the map that would somehow.. send an actor message to any actor created? I'm trying to affect the actor time scale for all actors. Having them all linked under a single behavior whose value I can easily change sounds like it would be good.
EDIT: or did I misinterpret what you said? There is a longer way I can do it, but if your method has the advantage that I can change the time scale for all the actors through a single value, then I will use that.
in the actor who you want to effect,
under event: events +
add the event behavior.turnpurple.on
action: set tint color purple
add the event behavior.turnpurple.off
action: clear tint color.
oh and make the behavior turnpurple first, and apply it to your demo unit.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)