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How to loop an animation that is "one shot" animation during channeling ability? I`m coming from http://www.sc2mapster.com/forums/development/data/58032-1-2-solved-how-to-make-a-buffing-beam/#p7 Ive tried using data editor, but coulnd find a solution. Ive also found this http://www.sc2mapster.com/forums/development/map-development/3427-loop-animation-while-channeling/, the author have said, that he solved his problem using triggers.
Play animation.
Anim Done -> Play animation.
<When you want it to end> Anim clear.
This is the data solution.
Its working, thank you! It is worth mentioning, that it is required to add term of anim name to anim done event.
How to loop an animation that is "one shot" animation during channeling ability? I`m coming from http://www.sc2mapster.com/forums/development/data/58032-1-2-solved-how-to-make-a-buffing-beam/#p7 Ive tried using data editor, but coulnd find a solution. Ive also found this http://www.sc2mapster.com/forums/development/map-development/3427-loop-animation-while-channeling/, the author have said, that he solved his problem using triggers.
Play animation.
Anim Done -> Play animation.
<When you want it to end> Anim clear.
This is the data solution.
Its working, thank you! It is worth mentioning, that it is required to add term of anim name to anim done event.