When i run my map with the last Launcher 'SC2ALLin1' i can setup Team on my map.
But when i try to run with 'lazylaunch2' i've this issue :
Trigger Error in 'gt_MeleeInitialization_Func': Parameter out of bounds in 'PlayerGetAlliance' (value: 10, min: Passive, max: 9)
MPQEditor.exe/consoleadd.mpq2kcopy"C:\Program Files\StarCraft II Beta\custom_map\Base.SC2Data""C:\Program Files\StarCraft II Beta\Mods\Liberty.SC2Mod\Base.SC2Data"/Ylazylaunch2.exeExtrem.s2ma---trigdebug=1
The Base.SC2Data is taken from Starcrack AI.7
I don't understand where and how the Alliance is setting.
PS: VJEUX thx a lot for puting my web map editor on your ftp ;)
(You can use < < code > > ... < < /code > > to make things appear nicer :P)
I don't really understand what you are trying to achieve with your SetAlliance function. You call a lot of times GetAlliance that returns a boolean but you are not using it ...
Hi all,
When i run my map with the last Launcher 'SC2ALLin1' i can setup Team on my map. But when i try to run with 'lazylaunch2' i've this issue : Trigger Error in 'gt_MeleeInitialization_Func': Parameter out of bounds in 'PlayerGetAlliance' (value: 10, min: Passive, max: 9)
My MapScript.galaxy :
For running my my i use this simple bat script :
The Base.SC2Data is taken from Starcrack AI.7
I don't understand where and how the Alliance is setting.
PS: VJEUX thx a lot for puting my web map editor on your ftp ;)
Hey
(You can use < < code > > ... < < /code > > to make things appear nicer :P)
I don't really understand what you are trying to achieve with your SetAlliance function. You call a lot of times GetAlliance that returns a boolean but you are not using it ...
I want to set alliance between p1 and p2.
This MapScript.galaxy is created by the 'SC2ALLin1' launcher. I just try to add on my map then run with 'lazylaunch2'.
Maybe i miss something, for enable the alliance ?
PS: VJEUX thx for the rate of my tool ;)
The error message is really strange. The max shouldn't be Passive but 0 or something. I guess the loader is doing something strange.
the loaders out there that do teams modify the get/set alliance stuff so they can hack in ai teams
Thx sanktanglia, that's i understand too after more more test ;)
The code above is for the 11th player, which doesn't exist and therefore causes an error.