I'm sorry for being late here. I've been having a lot of trouble with a repetitive stress injury in my hands. Luckily, my pain can be your inspiration! For this week's exercise, I want you to show me something that hurt. Maybe it's a car crash, or maybe it's a hydralisk spine where the sun don't shine. Surprise us!
You're "car crash" inspired me the crash of a battlecruiser. Here is its last moment before crash landing.
Terrain was built quite fast. Maybe <30min. Then some messing with the BC and cameras angle and depth of field. It's nothing much than textured ground, bel'shir tree scaled down, and a burning BC. Simple and efficient.
Haha, come on Lucid, you can do something a little bit more right on scale. Still decent for a fast made terrain. Roads, bunch of cars, streetlights and a building. Pretty much it :P
Without seeing the shadow, it feels a bit off and hard to understand that the marine is actually "flying" in the air. It feels more or less lying on the ground.
I like more the parts with debris in the 2nd picture. It feels a bit more realistic.
Some of these terraining submission tend to be small scenes, rather than terrains that you could use in traditional starcraft gameplay elements (This has been talked about here before iirc), i don't mind it personally, but I had a thought that you could add the Cutscene Editor to this category also, which excels in making scenes. People could label them as "Made in Cutscene Editor" or something like that.
I'm sorry for being late here. I've been having a lot of trouble with a repetitive stress injury in my hands. Luckily, my pain can be your inspiration! For this week's exercise, I want you to show me something that hurt. Maybe it's a car crash, or maybe it's a hydralisk spine where the sun don't shine. Surprise us!
The Global Information/Idea thread for Terraining Exercises can be found here: https://www.sc2mapster.com/forums/development/terrain/147156-terraining-exercises-global-information-idea .
Also, check out Team Antioch's mapping reference, with all tiles, cliffs, and doodads at http://www.screference.op74.net/.
You're "car crash" inspired me the crash of a battlecruiser. Here is its last moment before crash landing.
Terrain was built quite fast. Maybe <30min. Then some messing with the BC and cameras angle and depth of field. It's nothing much than textured ground, bel'shir tree scaled down, and a burning BC. Simple and efficient.
Working on projects:
Here's my bit. Thought of a car crash first—went for it. Pretty low-effort, honestly.
Haha, come on Lucid, you can do something a little bit more right on scale. Still decent for a fast made terrain. Roads, bunch of cars, streetlights and a building. Pretty much it :P
Working on projects:
In reply to Scbroodsc2:
Here's a better angle.
Without seeing the shadow, it feels a bit off and hard to understand that the marine is actually "flying" in the air. It feels more or less lying on the ground.
I like more the parts with debris in the 2nd picture. It feels a bit more realistic.
Working on projects:
Nothing inspires pain like the burning fires of the infernal abyss. Spikes, tormented souls boiling in lava pools and insurance salesmen.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
Some of these terraining submission tend to be small scenes, rather than terrains that you could use in traditional starcraft gameplay elements (This has been talked about here before iirc), i don't mind it personally, but I had a thought that you could add the Cutscene Editor to this category also, which excels in making scenes. People could label them as "Made in Cutscene Editor" or something like that.
I don't mind having Cutscene be combined with WTE. I guess it's a decent approach to making a terrain.
Working on projects:
Yeah, that would be totally fine with me. Maybe I'll make my terrains that way, actually—it would be good to learn the cutscene editor!