I have been having trouble getting this to work. So basically: I want the height brush (not cliff level, but the one with the blue hill icon) to only brush on one cliff level. The option "Sme Cliff Level Only" only works for terrain texturing. Help?
I want a a whole cliff level higher than it usually should be. Is this possible with map options?
Possible, but it's a major undertaking and a serious pain in the ass. Also requires 3d modeling abilities. (Or just a lot of time and doodads, see below.)
If you just change the cliff height in the data editor, the ground at the top won't line up with the cliff mesh - so you need to find a way to close the hole. The best-looking and best-performing option is also the most difficult: you'd need to recreate/modify the models for the entire cliff set to line up with your new desired height.
Alternately, you can use doodads to cover the gap for every inch of that cliff height on your map. Naturally, this is slow, tedious and can cause serious performance issues depending on the map. But it doesn't require 3rd party tools or 3d modeling.
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I have been having trouble getting this to work. So basically: I want the height brush (not cliff level, but the one with the blue hill icon) to only brush on one cliff level. The option "Sme Cliff Level Only" only works for terrain texturing. Help?
@Skitto: Go
This isn't possible in the regular editor, as far as I know. Why do you want this?
I want a a whole cliff level higher than it usually should be. Is this possible with map options?
Not as far as I know either. Your best bet is to raise one area like that and then carefully use the plateau tool, I think.
Okay. This method is a pain in the butt to do though :(
Possible, but it's a major undertaking and a serious pain in the ass. Also requires 3d modeling abilities. (Or just a lot of time and doodads, see below.)
If you just change the cliff height in the data editor, the ground at the top won't line up with the cliff mesh - so you need to find a way to close the hole. The best-looking and best-performing option is also the most difficult: you'd need to recreate/modify the models for the entire cliff set to line up with your new desired height.
Alternately, you can use doodads to cover the gap for every inch of that cliff height on your map. Naturally, this is slow, tedious and can cause serious performance issues depending on the map. But it doesn't require 3rd party tools or 3d modeling.