Screen 1 is from map 1 (with some updated texture work to ad more contrast). Here it's basically just a hole in the ground. I added Rich Mineral Fields to indicate that they appeared when all these Xel'Naga Temples appeared, as Blizzard never really explained them lore-wise.
Screen 2 is from map 2. The hole is a little bit bigger now as some sort of boss fight is supposed to happen there. You can also see the old textures (more red than black).
Screen 3 shows a very different Temple and area. I wanted to create something that was closer the the description in the book. I also knew I would need more space for the 7th map.
Screen 4 shows the current design of the Temple. I replaced the Rich Minerals with Huge Crystals that look more like the Khaydarin Crystals as described in the book. For gameplay reasons I also had to add more space and more entrances. The red buildings are placeholders.
Naturally I'll go back to the previous maps and add the newst iteration, although it will probably receive some additional texture work for those maps as it's not supposed to be a war zone before map 7.
Of course the terrain isn't finished and I'm always looking for feedback. Terrain for all of chapter 7 should be finished in about a week.
I wanted to create something that was closer the the description in the book.
I just started reading the book again. This is the one with the girl and Lars on a dust planet far from terran civilisation where earthquake revealed the temple and then Lars getting launched in space in energy... attracting everything else.
I though the crystals were actually Khadarin crystals, which are much more worthy than even high yeild minerals. In sc1, they are represented by a huge blue-ish translucent crystal. In sc2, you could use the pink/purple translucent crystal :P Reading the book, i would imagine the temple to be HUGE and only partially uncovered. They says its like a labyrinth, you can really "explore" the temple.
I would see Xel'Naga as EPIC, it must look extremly good. Not just a basic doodad in the middle :P You could add rocks on the temple, dust, and stuff that would make it look like it was recently uncovered ;)
Anyway, it still look decent, but I see it has potential to be have even more story telling from terrain.
Hmm my original reply doesn't appear... Anyway....The temple is just the entrance. The mountain is the actual Temple.
If you look at the new screenshots I have added Xel'Naga walls to give the appearance that the mountain is the actual Temple. I added a couple more doodads (cliff wall spires, Ulan Temples etc) that you can actually find inside the Temple (another chapter in the campaign). I'd also like to show you a version where I placed a couple of recolored monlyth crystals that resemble the Khaydarin crystals look better. Personally I don't like them as much as the Large Crystals as they look unprofessional when scaled this big.
With the entire campaign (gameplay and art) my goal isn't to recreate the book as close as possible but to create something cool that can stand on its own.
My campaign Shadow of the Xel'Naga (http://www.sc2mapster.com/forums/resources/project-workplace/16346-co-op-campaign-shadow-of-the-xel-naga/?page=4#p61) features a Xel'Naga temple which reappears in many maps of the campaign. Over the course of the creation of the campaign it hast changed with almost every map it appears in.
Screen 1 is from map 1 (with some updated texture work to ad more contrast). Here it's basically just a hole in the ground. I added Rich Mineral Fields to indicate that they appeared when all these Xel'Naga Temples appeared, as Blizzard never really explained them lore-wise.
Screen 2 is from map 2. The hole is a little bit bigger now as some sort of boss fight is supposed to happen there. You can also see the old textures (more red than black).
Screen 3 shows a very different Temple and area. I wanted to create something that was closer the the description in the book. I also knew I would need more space for the 7th map.
Screen 4 shows the current design of the Temple. I replaced the Rich Minerals with Huge Crystals that look more like the Khaydarin Crystals as described in the book. For gameplay reasons I also had to add more space and more entrances. The red buildings are placeholders.
Naturally I'll go back to the previous maps and add the newst iteration, although it will probably receive some additional texture work for those maps as it's not supposed to be a war zone before map 7.
Of course the terrain isn't finished and I'm always looking for feedback. Terrain for all of chapter 7 should be finished in about a week.
I just started reading the book again. This is the one with the girl and Lars on a dust planet far from terran civilisation where earthquake revealed the temple and then Lars getting launched in space in energy... attracting everything else.
I though the crystals were actually Khadarin crystals, which are much more worthy than even high yeild minerals. In sc1, they are represented by a huge blue-ish translucent crystal. In sc2, you could use the pink/purple translucent crystal :P Reading the book, i would imagine the temple to be HUGE and only partially uncovered. They says its like a labyrinth, you can really "explore" the temple.
I would see Xel'Naga as EPIC, it must look extremly good. Not just a basic doodad in the middle :P You could add rocks on the temple, dust, and stuff that would make it look like it was recently uncovered ;)
Anyway, it still look decent, but I see it has potential to be have even more story telling from terrain.
Working on projects:
Hmm my original reply doesn't appear... Anyway....The temple is just the entrance. The mountain is the actual Temple.
If you look at the new screenshots I have added Xel'Naga walls to give the appearance that the mountain is the actual Temple. I added a couple more doodads (cliff wall spires, Ulan Temples etc) that you can actually find inside the Temple (another chapter in the campaign). I'd also like to show you a version where I placed a couple of recolored monlyth crystals that resemble the Khaydarin crystals look better. Personally I don't like them as much as the Large Crystals as they look unprofessional when scaled this big.
With the entire campaign (gameplay and art) my goal isn't to recreate the book as close as possible but to create something cool that can stand on its own.
@OutsiderXE: Go
Those looks great.!
Working on projects: