So in making my own custom tile set, I have switched around several textures to see how they look. I only have 4 in at the moment, but now whenever I try to add in new textures, placing them on the terrain isn't working at all, even when I save and restart the map/editor. I noticed that one texture I had taken out remained in the map before, so I'm wondering if when you take textures out, they can still linger around and take up one of your maximum of 8. So now I can't add any new textures. How do I fix this?
One other thing... I am trying to tint the colors of some doodads, mostly crystals. However, when I copy doodads as new ones with their colors tinted, the color isn't changing while in the editor. This is an obvious problem in putting together the scenery. How do I alter colors of doodads to show up in the editor as it does in game?
Figured out my first question... answer is in Map Textures. Still don't know how to Tint things in the editor. I have tried to find something in Events+ that would show tints when something is created in the editor, but couldn't find anything. Though I remembered seeing something that had to do with the editor before.
In what way did you tint the doodads, you can do it through the terrain editor or actor creation int message right? Both of them should show up in the editor.
Select a doodad, check off "Custom Color" and select whatever color you'd like with HDR being the brightness.
Nebuli is right, but this might also be your error - if you check 'Custom Color' and you leave the colour brightness as it (purely black) then nothing will change and the custom colour box will uncheck itself, regardless of whether you've picked a colour in the menu on the left. You need to fiddle with the brightness for any colour changes to occur.
Actually, you don't need to change the brightness to change the color. Also, the default brightness is 1, or the normal color. The actual color is, by default, black. If you don't change that, then the box will uncheck itself.
Actually, you don't need to change the brightness to change the color. Also, the default brightness is 1, or the normal color. The actual color is, by default, black. If you don't change that, then the box will uncheck itself.
Well, yes, it depends the way you go about it. If you tint it and just click a colour box, it'll automatically edit the brightness and it'll work normally. What I like to do is going into the menu and then 'scrolling' through the colour palette - problem is that this doesn't change the brightness at all, leaving the doodad completely black when you tab out.
Something definitely changed here recently though, since I can't make any changes to the colour palette that automatically uncheck the 'custom colour' box upon leaving, and this has been a little hiccup in my terraining since launch.
So in making my own custom tile set, I have switched around several textures to see how they look. I only have 4 in at the moment, but now whenever I try to add in new textures, placing them on the terrain isn't working at all, even when I save and restart the map/editor. I noticed that one texture I had taken out remained in the map before, so I'm wondering if when you take textures out, they can still linger around and take up one of your maximum of 8. So now I can't add any new textures. How do I fix this?
One other thing... I am trying to tint the colors of some doodads, mostly crystals. However, when I copy doodads as new ones with their colors tinted, the color isn't changing while in the editor. This is an obvious problem in putting together the scenery. How do I alter colors of doodads to show up in the editor as it does in game?
Thanks for any help.
@Monictor: Go
Figured out my first question... answer is in Map Textures. Still don't know how to Tint things in the editor. I have tried to find something in Events+ that would show tints when something is created in the editor, but couldn't find anything. Though I remembered seeing something that had to do with the editor before.
@Monictor: Go
In what way did you tint the doodads, you can do it through the terrain editor or actor creation int message right? Both of them should show up in the editor.
@grenegg: Go
Yep.
@Monictor: Go
Select a doodad, check off "Custom Color" and select whatever color you'd like with HDR being the brightness.
Nebuli is right, but this might also be your error - if you check 'Custom Color' and you leave the colour brightness as it (purely black) then nothing will change and the custom colour box will uncheck itself, regardless of whether you've picked a colour in the menu on the left. You need to fiddle with the brightness for any colour changes to occur.
Alternative is to get your doodads to have a brief timer that is set on actor creation and when expired tints.
Contribute to the wiki (Wiki button at top of page) Considered easy altering of the unit textures?
https://www.sc2mapster.com/forums/resources/tutorials/179654-data-actor-events-message-texture-select-by-id
https://media.forgecdn.net/attachments/187/40/Screenshot2011-04-17_09_16_21.jpg
@Mozared: Go
Actually, you don't need to change the brightness to change the color. Also, the default brightness is 1, or the normal color. The actual color is, by default, black. If you don't change that, then the box will uncheck itself.
@DrSuperEvil: Go
It's much easier to tint to doodad in the terrain editor, but that method does indeed work.
Well, yes, it depends the way you go about it. If you tint it and just click a colour box, it'll automatically edit the brightness and it'll work normally. What I like to do is going into the menu and then 'scrolling' through the colour palette - problem is that this doesn't change the brightness at all, leaving the doodad completely black when you tab out.
Something definitely changed here recently though, since I can't make any changes to the colour palette that automatically uncheck the 'custom colour' box upon leaving, and this has been a little hiccup in my terraining since launch.
@Mozared: Go
Hmmm... I always just make the colors on my own without using the color palette thing at all and I never have the problems you're talking about.