I have read a lot of threads saying a lot of the terrain objects are bugged and cause severe lag? is this still the case or is it just with certain objects?
Up to the latest patch: yes. (one thread was by me)
It duplicated 5000 times, wasn't funny at all.It was the TerrainObjectTrenchDiagonal for me, I solved the problem by setting the radius to a value greater than zero and removed the model of the terrain object. Then I could delete them.
I guess that it somehow duplicates when something is done in the terrain editor and when the radius is 0 ... but that's simply guessing, I won't do any more tests with them :D
Some seem to work though, I guess you should reference the campaign maps to see which one they used
I am not sure, I did a test right now and placed two terrain objects right next to each other (not exactly on the same spot) and played a litte around with the terrain tools...
I used TerrainObjectTrenchDiagonal1 and voila: 42 objects are on my map (can be looked up in the xml file).
When I had the problem I had over 5000 of these trenches, which caused heavy lag and I was unable to opoen the terrain editor (so it seemed they became more and more).
I will try again and see what exactly causes it to duplicate.
EDIT: Ok, I could reproduce this. Using the height-tool in the terrain editor on the location where the terrainobjects are duplicates them DAMN OFTEN! I just used the tool for some seconds doing some increasing and lowering and I have now 122 objects.
To reproduce: Create a new map (use campaign dependency)
Create one or two of the terrain object "trenchdiagonal1"
Use the height tool on the location of the terrain objects.
,save the map
,open the import manager and check the checkbox (whatevers it is called in the English editor...)
,click "t3terrain.xml"
And wonder how the hell
<cliffDoodadList num="128">
128 objects came into the editor.
Right, so is it just the trenches? cause I am not entirely interested in those ones. I am more interested in mechanical vehicle cranes, that appered in the dominion base when tychus has the odin and you mess the place up.
Right, so is it just the trenches? cause I am not entirely interested in those ones. I am more interested in mechanical vehicle cranes, that appered in the dominion base when tychus has the odin and you mess the place up.
Those appear to be fine, I've used them in one of my maps (about 12 of them) with no issues to be found.
I solved the problem by setting the radius to a value greater than zero and removed the model of the terrain object. Then I could delete them.
Setting what radius to a value greater than zero? I'm having trouble removing them. When I select the terrain object and delete (trenchdiagonal) they still come back even when I save, close and reopen.
Sorry, for not replying, but I saw your PM/post not until now.
Ok: Open up the data editor.
Then select the datatype: Terrainobjects (at the same spot where you choose between effects, units, weapons,...)
Search for the object (trenchdiagonal1)
(now enable raw data view, since i have the german version of the editor and don't know how the fields are named in your version)
I deleted the file path for _Model, _CliffSet and set Radius to 1.
I am not sure what really made them disappear, but I guess it was the radius.
Edit: And I checked what caused them to duplicate hundreds of times: Using the higher/lower tool of the terrain palette! Don't ask me why, but clearly a bug.
And if you got some time you can check out if that applies to other terrain objects as well. (ofc don't do this on your own map)
Because right now I won't use any terrain object until I know what was the problem.
Up to the latest patch: yes. (one thread was by me)
It duplicated 5000 times, wasn't funny at all.It was the TerrainObjectTrenchDiagonal for me, I solved the problem by setting the radius to a value greater than zero and removed the model of the terrain object. Then I could delete them.
I guess that it somehow duplicates when something is done in the terrain editor and when the radius is 0 ... but that's simply guessing, I won't do any more tests with them :D
Some seem to work though, I guess you should reference the campaign maps to see which one they used
Sorry, for not replying, but I saw your PM/post not until now.
Ok: Open up the data editor.
Then select the datatype: Terrainobjects (at the same spot where you choose between effects, units, weapons,...)
Search for the object (trenchdiagonal1)
(now enable raw data view, since i have the german version of the editor and don't know how the fields are named in your version)
I deleted the file path for _Model, _CliffSet and set Radius to 1.
I am not sure what really made them disappear, but I guess it was the radius.
Edit: And I checked what caused them to duplicate hundreds of times: Using the higher/lower tool of the terrain palette! Don't ask me why, but clearly a bug.
Sorry for the noob question, but how exactly do you remove the model of the terrain object? I can set the Cliff Set to a value of None, but the Model i can't delete, it won't let me, i have to set it to something.
Is it possible to set it to blank? This option may have been changed with various updates since the thread is so old.
I'd suggest PMing ProzaicMuze or Kueken531 (PM names are case-sensitive) about it if you want more detail, as it's a somewhat advanced data issue. One of those might be able to help you with your problem.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
I have read a lot of threads saying a lot of the terrain objects are bugged and cause severe lag? is this still the case or is it just with certain objects?
Sometimes it somehow duplicates itself a ton of times causing the lag. I don't know if this is still the case right now.
Up to the latest patch: yes. (one thread was by me)
It duplicated 5000 times, wasn't funny at all.It was the TerrainObjectTrenchDiagonal for me, I solved the problem by setting the radius to a value greater than zero and removed the model of the terrain object. Then I could delete them.
I guess that it somehow duplicates when something is done in the terrain editor and when the radius is 0 ... but that's simply guessing, I won't do any more tests with them :D
Some seem to work though, I guess you should reference the campaign maps to see which one they used
@Rushhour: Go
When do they dublicate itselves? Do you mean it places a million of them when you put a terrain object anywhere?
I am not sure, I did a test right now and placed two terrain objects right next to each other (not exactly on the same spot) and played a litte around with the terrain tools... I used TerrainObjectTrenchDiagonal1 and voila: 42 objects are on my map (can be looked up in the xml file).
When I had the problem I had over 5000 of these trenches, which caused heavy lag and I was unable to opoen the terrain editor (so it seemed they became more and more).
I will try again and see what exactly causes it to duplicate.
EDIT: Ok, I could reproduce this. Using the height-tool in the terrain editor on the location where the terrainobjects are duplicates them DAMN OFTEN! I just used the tool for some seconds doing some increasing and lowering and I have now 122 objects.
To reproduce: Create a new map (use campaign dependency) Create one or two of the terrain object "trenchdiagonal1" Use the height tool on the location of the terrain objects. ,save the map ,open the import manager and check the checkbox (whatevers it is called in the English editor...) ,click "t3terrain.xml"
And wonder how the hell <cliffDoodadList num="128"> 128 objects came into the editor.
Thanks for this information!
Right, so is it just the trenches? cause I am not entirely interested in those ones. I am more interested in mechanical vehicle cranes, that appered in the dominion base when tychus has the odin and you mess the place up.
Those appear to be fine, I've used them in one of my maps (about 12 of them) with no issues to be found.
Not every object is bugged ofc. But I think that the other guys who had the same issue used another terrain object.
Also I had another bug with another object. It didn't duplicate but just screwed up the terrain.
I would just be cautious and not spam them over the map. ;)
And of course: Make backups and use the autobackup function of the editor (one of the best tools they implemented :D ).
Setting what radius to a value greater than zero? I'm having trouble removing them. When I select the terrain object and delete (trenchdiagonal) they still come back even when I save, close and reopen.
Sorry, for not replying, but I saw your PM/post not until now.
Ok: Open up the data editor.
Then select the datatype: Terrainobjects (at the same spot where you choose between effects, units, weapons,...)
Search for the object (trenchdiagonal1)
(now enable raw data view, since i have the german version of the editor and don't know how the fields are named in your version)
I deleted the file path for _Model, _CliffSet and set Radius to 1.
I am not sure what really made them disappear, but I guess it was the radius.
Edit: And I checked what caused them to duplicate hundreds of times: Using the higher/lower tool of the terrain palette! Don't ask me why, but clearly a bug.
@Rushhour: Go
It worked... and I love you. Thanks for the reply. God I hope this bug gets fixed, this was PLAGUING my map for the longest time.
Nice to hear: xD
And if you got some time you can check out if that applies to other terrain objects as well. (ofc don't do this on your own map)
Because right now I won't use any terrain object until I know what was the problem.
Sorry for the noob question, but how exactly do you remove the model of the terrain object? I can set the Cliff Set to a value of None, but the Model i can't delete, it won't let me, i have to set it to something.
thanks
@numark79: Go
Is it possible to set it to blank? This option may have been changed with various updates since the thread is so old.
I'd suggest PMing ProzaicMuze or Kueken531 (PM names are case-sensitive) about it if you want more detail, as it's a somewhat advanced data issue. One of those might be able to help you with your problem.