Yeah, the sun needs toning down. Right now, my brain can't tell if the sun is that bright or if parts of it are clipping through the edges of these mountains.
EDIT: Actually, it is clipping. Look at the peak to the right of the sun as it approaches the sun... and disappears.
Yeah, the sun needs toning down. Right now, my brain can't tell if the sun is that bright or if parts of it are clipping through the edges of these mountains.
EDIT: Actually, it is clipping. Look at the peak to the right of the sun as it approaches the sun... and disappears.
The cliff goes down rapidly after it reaches the sun, however i see your point. Going to improve this tommorow, and thanks for the feedback.
Could use a lot of rocks, some dead grass, more texture variation, better tiling, less sun glowy (not new that one, but he wisp was cooler back in the days). Also, maybe a little bit more highlights up front. Seems dead, but in a bad, not-so-natural way ^^
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A dead valley. So, what do you guys think?
@obliviron: Go
I think there needs to be a bit more lighting and the sun needs to be toned down a little to get the full effect. Besides that, pretty good.
Thank you, however the terrain lighting is set that way for a sunset-type of theme. I will try to lower the sun though.
How did you create that sun..
my experience with the lighting system tells me that the sun isnt part of the lighting settings.
@SouLCarveRR: Go
Clustered omni-lights at an elevated hight, Im assuming.
Nah, omni-lights wouldn't show up at all, since they affect models already in game only.
It's not; if you want i could create a tutorial for it.
@obliviron: Go
Do it.
http://forums.sc2mapster.com/development/terrain/12168-terrain-trix-how-to-create-a-sun/
Here ya go.
@obliviron: Go
Yeah, the sun needs toning down. Right now, my brain can't tell if the sun is that bright or if parts of it are clipping through the edges of these mountains.
EDIT: Actually, it is clipping. Look at the peak to the right of the sun as it approaches the sun... and disappears.
The cliff goes down rapidly after it reaches the sun, however i see your point. Going to improve this tommorow, and thanks for the feedback.
Could use a lot of rocks, some dead grass, more texture variation, better tiling, less sun glowy (not new that one, but he wisp was cooler back in the days). Also, maybe a little bit more highlights up front. Seems dead, but in a bad, not-so-natural way ^^