The only real solution is to use the data editor to make a duplicate of the Mar Sara bridge, and give it an Actor event to set it's opacity to 0. Then place this to line up with the Zerus bridge in your map. This will mean units will appear to walk over the Zerus bridge in game as the Mar Sara bridge will be invisible.
Hope that helped!
The only real solution is to use the data editor to make a duplicate of the Mar Sara bridge, and give it an Actor event to set it's opacity to 0. Then place this to line up with the Zerus bridge in your map. This will mean units will appear to walk over the Zerus bridge in game as the Mar Sara bridge will be invisible. Hope that helped!
Light bridge is better as it is only one pane ;)
In theory, you could build any walkable physics object with a lot of those models...
Do you mean duplicate the Mar Sara bridge doodad and hide it then place the Zerus Log Bridge on it? That does not work because I can't walk over it like a terrain object. Is there any way to make the Zerus Log Bridge into a terrain object?
Uhm... I'm slightly confused, for I simply placed the doodad and it worked fine as a bridge. Had only to increase the size of the doodad as sometimes the units ended up on the bottom of the cliff because the model was a bit more narrow than the pathing it has.
Though, because of the pathing it already has, it works only on diagonal bridges. To make sure how pathing of it looks like, remember to activate the pathing layer (Shift + H )
Either way, I attached my little test map, perhaps it helps.
I would like to learn how to make the Zerus Bridge. I can't seem to figure it out on my own. I will look more into it while I wait.
Edit: To help people understand, when I put the Zerug Bridge down it does not act like a bridge. I would like to let units walk over it.
I might have overlooked what you're referring to but you might want to specify the problem?
Doodad called zerus bridge.
I think it is called "Zerus - Log Bridge" if I recall correctly. It's a doodads, not an unit.
Remember to import both dependencies "Swarm - Multi" and "Swarm - Campaign"
It is a doodad. And I have both those dependencies. The doodad is a doodad and can't be walked over.
The only real solution is to use the data editor to make a duplicate of the Mar Sara bridge, and give it an Actor event to set it's opacity to 0. Then place this to line up with the Zerus bridge in your map. This will mean units will appear to walk over the Zerus bridge in game as the Mar Sara bridge will be invisible. Hope that helped!
Light bridge is better as it is only one pane ;)
In theory, you could build any walkable physics object with a lot of those models...
@Ahli634: Go
Ah I see. I was told Mar Sara bridge but that makes sense!
Another tip: Make use of the Editor Model field so you can see what you're putting the bridges on
@Kanitala: Go
Also you can just make a unit out of it, using the doodads model. Then you just give it the proper footprint.
Still alive and kicking, just busy.
My guide to the trigger editor (still a work in progress)
Do you mean duplicate the Mar Sara bridge doodad and hide it then place the Zerus Log Bridge on it? That does not work because I can't walk over it like a terrain object. Is there any way to make the Zerus Log Bridge into a terrain object?
Uhm... I'm slightly confused, for I simply placed the doodad and it worked fine as a bridge. Had only to increase the size of the doodad as sometimes the units ended up on the bottom of the cliff because the model was a bit more narrow than the pathing it has.
Though, because of the pathing it already has, it works only on diagonal bridges. To make sure how pathing of it looks like, remember to activate the pathing layer (Shift + H )
Either way, I attached my little test map, perhaps it helps.