How do you merge different regions on different places into one region?
never mind i solved it but i have a different question
Is there a way to make units not able to fly over a region or blink to a region without using a trigger to kill them if they enter a region. For example if i wanted to move my void ray to an area of the map it will just stop at the edge of the "no fly zone"
by "move unit to point out side of region" you mean i make a set point that is out of region and make the unit move there? Thing is with that is that the map I am making isn't too fond of that technique.
Also for some reason when I try to put those no fly zone circles on the map flying units can still fly on those circles, Am i dong sumthing wrong?
you can clac an angle from the triggering unit as such
angle of unit away from center of triggering region from unit... this would give you the angle you need to move the unit in
then offset by like what ever distance is needed... this would put the unit out side the region in the general direction the unit entered the region from. Would work better with circluar regions...
Regions are not generally designed to keep units out of them....
Could you give an example of why you are trying to do this in the first place.
If you dont want a unit entering an area you would generally want to place some kinda terrain that blocks such movements.
What exactly is this region going to be used for if units are not spose to enter it?
its a boundary for units that can't get out, a rectanglar boundary, thing is i dont want flying units to just dead if they go out of bounds cuz its a micro map and some ppl might misclick.
I dont want to change camera views cuz i want them able to macro at their base
All i want is a region i can pan my camera to but just can't let flying units go to that region
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How do you merge different regions on different places into one region?
never mind i solved it but i have a different question
Is there a way to make units not able to fly over a region or blink to a region without using a trigger to kill them if they enter a region. For example if i wanted to move my void ray to an area of the map it will just stop at the edge of the "no fly zone"
@gamfvr: Go
pretty sure for that you use the pathing palette to create no fly zone areas.
@replaywarrior: Go
but i dont want to make a thousand no fly zone pathing circles
You don't need 'a thousand'. You need two-hundred, at most, if you wall off the entire edge of your map. It's no more than two minutes work, really.
you could also just do a
so this would move the unit to be out side the region and then tell the unit to stop moving
@SouLCarveRR: Go
works but they can still move again when they are in the region
@gamfvr: Go
how can they move in the region if your instantly moving them out of the region as soon as they are in it?
@gamfvr: Go
by "move unit to point out side of region" you mean i make a set point that is out of region and make the unit move there? Thing is with that is that the map I am making isn't too fond of that technique.
Also for some reason when I try to put those no fly zone circles on the map flying units can still fly on those circles, Am i dong sumthing wrong?
Thanks
No i would calc the out side poitn like this
you can clac an angle from the triggering unit as such
angle of unit away from center of triggering region from unit... this would give you the angle you need to move the unit in then offset by like what ever distance is needed... this would put the unit out side the region in the general direction the unit entered the region from. Would work better with circluar regions...
Regions are not generally designed to keep units out of them....
Could you give an example of why you are trying to do this in the first place.
If you dont want a unit entering an area you would generally want to place some kinda terrain that blocks such movements.
What exactly is this region going to be used for if units are not spose to enter it?
@SouLCarveRR: Go
its a boundary for units that can't get out, a rectanglar boundary, thing is i dont want flying units to just dead if they go out of bounds cuz its a micro map and some ppl might misclick.
I dont want to change camera views cuz i want them able to macro at their base
All i want is a region i can pan my camera to but just can't let flying units go to that region