I've created a basic landscape in the editor and it will be used for an adventure map that i'm working on. This terrain took me about 8 hours of work, there are a lot of details that aren't visible on the screenshots, but i still think that some areas looks blank and boring.
Please note that i'm a beginner when it comes to terraining, and therefor i need suggestions of "things" that i can use as "fillers" for my terrain. Also any suggestions of how i can improve my "roads" to make them more interesting, i've worked a lot with road textures but i don't find the textures by itself interesting enough.
Grass is always good. And a technique that I have found to generate a pleasing effect, is to start with bushes, grass, and flowers bunched around the base of trees and rocks (Also disguises the lack of roots), and then sort of snake them out a little on occasion. Of course though, you shouldn't do that invariably.
The rocky walls are a bit unbroken as well. You could try putting some shrubbery or even trees there. Or you could raise the ground there, and instead sort of build the rocks into the side of the cliff. If you know what I mean.
Grass is always good. And a technique that I have found to generate a pleasing effect, is to start with bushes, grass, and flowers bunched around the base of trees and rocks (Also disguises the lack of roots), and then sort of snake them out a little on occasion. Of course though, you shouldn't do that invariably.
The rocky walls are a bit unbroken as well. You could try putting some shrubbery or even trees there. Or you could raise the ground there, and instead sort of build the rocks into the side of the cliff. If you know what I mean.
Thanks for your reply, your feedback is much appreciated! :)
I'm planning to add a lot more details in all areas to fill the gaps. More plants, rocks, trees, bushes of smaller size around the trees, and some variated objects that will fit into the terrain.
Is it possible to find "broken" rock objects in the editor, or do i need to create such effects myself? I would like to create fissures on the rocks or find rock objects that has fissures. I think a combination of rock fragments with fissures has possibilities of creating a more reality feeling of the enviorment, i will also add vines that crawls down from the cliffs, currently i only have a few of these, but it looks cool so i will add more.
The rocky area is currently a higher cliff level, and the rocks was placed there to hide the cliff sides. I don't find the normal cliff walls interesting at all, so i prefer to create mountains by either adding rocks at the cliff sides or creating "custom mountains" by raising the ground in mountainous shapes.
I have a question as well, i have been looking for grass to cover the empty areas, and i can not seem to find any grass objects. The only way to add "grass" is to use the "add foliage" tool which randomly creates foliage in the selected area, this tool includes an object known as "Dynamic grass". However, the dynamic grass cannot be placed as an individual object.
To solve this issue, i created an actor that used the model of "dynamic grass" but when i placed it in the editor the model appeared as black. I thought that i could customize the colors by clicking on the object and manually changing the color, so i changed the colors to "green" but the object remained black. Does anyone know how to solve this? More information about this problem can be found here: http://forums.sc2mapster.com/development/terrain/10737-creating-grass-doodad/
And about the "add foliage tool", this seems a bit risky to use because you can not undo the generation of foliage on the selected areas. Also, it seems like i can only use this tool once per map. So i prefer to avoid this tool because it prevents me from ever customizing the objects created by the "add foliage" function, and i want to be able to change things i've been creating in case i want to add or recreate something.
If you wish to remove foliage, remove the 'allow foliage' layer and then generate foliage again, the areas without allow foliage will be emptied that way.
I personally would also need the grass doodad as the bel'shir foliage doesn't match my terrain. If you figure out how please post it here. I have personally not found a way to get rid of the black texture :/
If you wish to remove foliage, remove the 'allow foliage' layer and then generate foliage again, the areas without allow foliage will be emptied that way.
I personally would also need the grass doodad as the bel'shir foliage doesn't match my terrain. If you figure out how please post it here. I have personally not found a way to get rid of the black texture :/
Oh, that's great :)
I'll send you a message if i figure something out about the grass. Currently i'm using the "bush" doodad that are colored green, it looks like a pile of leafs and can be placed around trees and rocks with a decent look. But i would still prefer a real grass doodad :)
The mountains/hills could perhaps use some rocks or bushes/plants or foliage to make them less... empty.
Yes i've been thinking of that, i need to experiment with it a little. I want to do something with these mountains but i don't think it would look good to have too much "stuff" that covers the area so you barely notices that it is a mountain and just thinks is a pile of stuff. Also i don't think it would look good on close distances.
I want to do something like this:
Where the mountains are visible from a distance, but not nessesarily a playable area. By doing so i can fill them with bushes, plants, grass and other doodad. Because even if the result looks bad on close distance, it will most likely look good when you're further away.
Hello everyone!
I've created a basic landscape in the editor and it will be used for an adventure map that i'm working on. This terrain took me about 8 hours of work, there are a lot of details that aren't visible on the screenshots, but i still think that some areas looks blank and boring.
Please note that i'm a beginner when it comes to terraining, and therefor i need suggestions of "things" that i can use as "fillers" for my terrain. Also any suggestions of how i can improve my "roads" to make them more interesting, i've worked a lot with road textures but i don't find the textures by itself interesting enough.
This terrain is in prealpha stage.
You certainly need more detailing.
Grass is always good. And a technique that I have found to generate a pleasing effect, is to start with bushes, grass, and flowers bunched around the base of trees and rocks (Also disguises the lack of roots), and then sort of snake them out a little on occasion. Of course though, you shouldn't do that invariably.
The rocky walls are a bit unbroken as well. You could try putting some shrubbery or even trees there. Or you could raise the ground there, and instead sort of build the rocks into the side of the cliff. If you know what I mean.
Thanks for your reply, your feedback is much appreciated! :)
I'm planning to add a lot more details in all areas to fill the gaps. More plants, rocks, trees, bushes of smaller size around the trees, and some variated objects that will fit into the terrain.
Is it possible to find "broken" rock objects in the editor, or do i need to create such effects myself? I would like to create fissures on the rocks or find rock objects that has fissures. I think a combination of rock fragments with fissures has possibilities of creating a more reality feeling of the enviorment, i will also add vines that crawls down from the cliffs, currently i only have a few of these, but it looks cool so i will add more.
The rocky area is currently a higher cliff level, and the rocks was placed there to hide the cliff sides. I don't find the normal cliff walls interesting at all, so i prefer to create mountains by either adding rocks at the cliff sides or creating "custom mountains" by raising the ground in mountainous shapes.
I have a question as well, i have been looking for grass to cover the empty areas, and i can not seem to find any grass objects. The only way to add "grass" is to use the "add foliage" tool which randomly creates foliage in the selected area, this tool includes an object known as "Dynamic grass". However, the dynamic grass cannot be placed as an individual object.
To solve this issue, i created an actor that used the model of "dynamic grass" but when i placed it in the editor the model appeared as black. I thought that i could customize the colors by clicking on the object and manually changing the color, so i changed the colors to "green" but the object remained black. Does anyone know how to solve this? More information about this problem can be found here: http://forums.sc2mapster.com/development/terrain/10737-creating-grass-doodad/
And about the "add foliage tool", this seems a bit risky to use because you can not undo the generation of foliage on the selected areas. Also, it seems like i can only use this tool once per map. So i prefer to avoid this tool because it prevents me from ever customizing the objects created by the "add foliage" function, and i want to be able to change things i've been creating in case i want to add or recreate something.
If you wish to remove foliage, remove the 'allow foliage' layer and then generate foliage again, the areas without allow foliage will be emptied that way.
I personally would also need the grass doodad as the bel'shir foliage doesn't match my terrain. If you figure out how please post it here. I have personally not found a way to get rid of the black texture :/
Oh, that's great :)
I'll send you a message if i figure something out about the grass. Currently i'm using the "bush" doodad that are colored green, it looks like a pile of leafs and can be placed around trees and rocks with a decent look. But i would still prefer a real grass doodad :)
Thanks for the tip.
Put a smoke emitter on yo fiah. ;)
The mountains/hills could perhaps use some rocks or bushes/plants or foliage to make them less... empty.
Yes i've been thinking of that, i need to experiment with it a little. I want to do something with these mountains but i don't think it would look good to have too much "stuff" that covers the area so you barely notices that it is a mountain and just thinks is a pile of stuff. Also i don't think it would look good on close distances.
I want to do something like this:
Where the mountains are visible from a distance, but not nessesarily a playable area. By doing so i can fill them with bushes, plants, grass and other doodad. Because even if the result looks bad on close distance, it will most likely look good when you're further away.