It may sound like a stupid question, and yes, "snap to grid" in tools is very much off. I remember being able to move and place structures as one can for units.... but I can't seem to fix it this time. I just would like to place my barracks within a painted texture circle uniformly.
Someone said try holding shift, but it doesn't change anything.
Holding shift removes pathing requirements. This works for doodads. In this case there's two options; you head to the data editor and then either find your barracks and mess with the footprint settings or create a new doodad with the Barracks as its model that you can use.
Thanks, think I may just re-do the circle textures in a more irregular pattern so they work with the buildings, rather than delve in data for something like this!
You can ignore the placement for Building and Units, just press enter and check the "Ignore placement something" then you have placed the Unit somewhere and drag it to where you want it.
It may sound like a stupid question, and yes, "snap to grid" in tools is very much off. I remember being able to move and place structures as one can for units.... but I can't seem to fix it this time. I just would like to place my barracks within a painted texture circle uniformly. Someone said try holding shift, but it doesn't change anything.
Thanks in advance!
Holding shift removes pathing requirements. This works for doodads. In this case there's two options; you head to the data editor and then either find your barracks and mess with the footprint settings or create a new doodad with the Barracks as its model that you can use.
@Mozared: Go
Thanks, think I may just re-do the circle textures in a more irregular pattern so they work with the buildings, rather than delve in data for something like this!
Holding shift works for everything...
You can ignore the placement for Building and Units, just press enter and check the "Ignore placement something" then you have placed the Unit somewhere and drag it to where you want it.