Hi! i've been searching for a good place to post it... maybe i'm in a wrong place and i should place it in triggers... but i'm not sure.
i'm making a map about battles in the skies, and i'd like that whenthe objects reach the top of the screen, they appear in the bottom in a relative position.... viceversa; and the same for left and right.... something like a map without limits!! so my ships will be navigating all the screen :D
Anyone knows how to do it?? And sry if i posted this in the wrong place, but i think it's a terrain problem...
You should be able to "sort of" do it with triggers. Place a very thin "region" along each border of the map.
Then you'll need a trigger for each region. Let's say you have a map that's 200 units wide-
"When Any Unit enters <West Border>"
"Move unit instantly to (Position of Triggering Unit with X offset +199)"
For the east border, -199. Similar concept for the N/S borders.
However, this is hacky and really only works if you're using a fixed camera perspective and don't care about being able to conduct combat between units on opposite sides of your "border".
A good idea would be to "move" the terrain instead of your spaceship. This could work if you are going to make battle in the space, then you can move the planets and asteroids. That would need some advanced trigger work.
thx you 2!!! i already tried the Chiquihuite version... but i've problems with the point of the unit; for example; to go from west to east, x position it's moved from 200(in a map 0x200 x example) to 0.... but i don't know how to let Y coordenade offset...the ecuation will be something like:
move to the point (X =0 ,Y = Y) SOLVED!!!! the function Y:Y it's in the Galaxy editor i just was looking and i found it!! thx!! it's possible.. now i just have to test it... thx!!!! thx a lot!!!
for the IliIilI...move th terrain?? kind of hard... if i had 1 ship, it's ok; but in my case, i have 2 ships.. and every ship take his own direcction.. so i don't see it possible... oh! and the camera it's permanently looking the ship, so you can't see around, for that u have u'r ship scans :D. so the border it's ok
O wow I was wondering how this was done! Great! Now all i need to do is figure out a way to make it work height wise too. A 3d battlefield with no limits is what I'm looking to do. Then all I would need to do is create third person controls with for example, a phoenix and figure out how to place objects in a 3d world on more than 1 level.
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Hi! i've been searching for a good place to post it... maybe i'm in a wrong place and i should place it in triggers... but i'm not sure.
i'm making a map about battles in the skies, and i'd like that whenthe objects reach the top of the screen, they appear in the bottom in a relative position.... viceversa; and the same for left and right.... something like a map without limits!! so my ships will be navigating all the screen :D
Anyone knows how to do it?? And sry if i posted this in the wrong place, but i think it's a terrain problem...
thanks!!!
@themaster2012: Go
You should be able to "sort of" do it with triggers. Place a very thin "region" along each border of the map.
Then you'll need a trigger for each region. Let's say you have a map that's 200 units wide-
"When Any Unit enters <West Border>" "Move unit instantly to (Position of Triggering Unit with X offset +199)"
For the east border, -199. Similar concept for the N/S borders.
However, this is hacky and really only works if you're using a fixed camera perspective and don't care about being able to conduct combat between units on opposite sides of your "border".
A good idea would be to "move" the terrain instead of your spaceship. This could work if you are going to make battle in the space, then you can move the planets and asteroids. That would need some advanced trigger work.
thx you 2!!! i already tried the Chiquihuite version... but i've problems with the point of the unit; for example; to go from west to east, x position it's moved from 200(in a map 0x200 x example) to 0.... but i don't know how to let Y coordenade offset...the ecuation will be something like:
move to the point (X =0 ,Y = Y) SOLVED!!!! the function Y:Y it's in the Galaxy editor i just was looking and i found it!! thx!! it's possible.. now i just have to test it... thx!!!! thx a lot!!!
for the IliIilI...move th terrain?? kind of hard... if i had 1 ship, it's ok; but in my case, i have 2 ships.. and every ship take his own direcction.. so i don't see it possible... oh! and the camera it's permanently looking the ship, so you can't see around, for that u have u'r ship scans :D. so the border it's ok
O wow I was wondering how this was done! Great! Now all i need to do is figure out a way to make it work height wise too. A 3d battlefield with no limits is what I'm looking to do. Then all I would need to do is create third person controls with for example, a phoenix and figure out how to place objects in a 3d world on more than 1 level.